last clean exception sims 4 что это

What are the lastCleanException.txt files in the TS4 folder can I delete them?

Original Post

last clean exception sims 4 что это

What are the lastCleanException.txt files in the TS4 folder can I delete them?

I wonder if I can delete these files without crashing my game these files suddenly appeared yesterday in my game folder and i have to many all from yesterday

the text is > NEW ERRORS APPEAR AT THE TOP OF FILE 2 people had this problem.

last clean exception sims 4 что это

Re: What are the lastCleanException.txt files in the TS4 folder can I delete the

@YsUniverse Yes, you can delete those files. They’re reports of in-game errors, so they’re useful for troubleshooting purposes. For example, yours are mentioning custom content that might be corrupt or incompatible with the newest patch, and if you’re having issues with your game, it may help to remove or update these files. However, the game itself doesn’t need the files to be present.

I don’t work for EA. I’m just trying to help fellow players with their games.

last clean exception sims 4 что это

Re: What are the lastCleanException.txt files in the TS4 folder can I delete the

@YsUniverse Yes, you can delete those files. They’re reports of in-game errors, so they’re useful for troubleshooting purposes. For example, yours are mentioning custom content that might be corrupt or incompatible with the newest patch, and if you’re having issues with your game, it may help to remove or update these files. However, the game itself doesn’t need the files to be present.

I don’t work for EA. I’m just trying to help fellow players with their games.

Источник

Поиск сломанных модов в Sims 4 — Better Exceptions V2.03

last clean exception sims 4 что это

Better Exceptions производит быстрый поиск сломанных модов в Sims 4, помогая игрокам удалять нерабочий пользовательский контент. Он проводит проверку папки Mods в фоновом режиме, пока Вы продолжаете играть. После анализа всех файлов, модификация выдаст окно с именами всех конфликтующих или устаревших модов, которые мешают игре работать как следует.

Скачать мод Better Exceptions для Sims 4

Примечание
В редких случаях ваш отчет о сломанных модах может не сгенерироваться, если в исключении есть специальные символы. Одним из примеров является использование чрезмерного количества скриптовых модов, а также мода на вебкам — «RedApple».

Русификатор не требуется.

Как установить:

Что добавлено в последнем обновлении?

Ошибки: Исправлена проблема, из-за которой сканер для исправления ошибок вручную не работал, если Вы не инициировали сначала исключение. Автор починил «запасной» сканер, который не всегда завершал отчет.

Лучшее обнаружение ошибок анимации: когда исключение вызвано ошибкой анимации, оно обычно игнорируется, и сканирование и создание отчета BE не дает никаких преимуществ. Вместо этого вы получите уведомление, которое дает вам возможность сканировать, если хотите. Диалог сканирования теперь можно закрыть: если игрокам не повезло с расчетом времени, они могли закончить тем, что диалог сканирования застрял на экране. По этой причине я добавил кнопку закрытия. Следует отметить, что если BE на самом деле все еще сканирует и не зависает, закрытие этого диалогового окна не остановит сканирование, и ваша игра может показаться вялой, пока она не будет завершена. Обновленная справка и ресурсы: ссылка «Общее исключение» была обновлена, чтобы перейти на Sims After Dark, где теперь можно найти многих из них, таких же ботов и помощников, к которым вы привыкли. Вот приглашение, если вы хотите присоединиться.

Как это работает?

После установки мода, при запуске любого сохранения в режиме жизни Вы увидите специальное приветственное уведомление, похожее на, то которое выводит Wicked Whims или Командный Центр.

А теперь подробно объясним, что делают кнопки мода.

View Full Report вас перекинет на страницу, где вам будет дан отчет об ошибке или несовместимости. Разберемся подробнее.

Источник

When reporting an issue, providing a fresh Exception file is essential. If one wasn’t created, describing the issue in high detail is required, as well as including basic information about your game (at least game version).
Make sure to check the Common Issues page first.

Exception files are located in The Sims 4 Documents folder (\Documents\Electronic Arts\The Sims 4).

How To Send LastException Files

Exception files are being created when an error occurs in the game, caused by mods or the game itself. If one was just created and you want to receive help quickly, sending it is necessary.

Exception files are located in The Sims 4 Documents folder (\Documents\Electronic Arts\The Sims 4).

The most important file is called ’lastException.txt’ and ‘WickedWhims_Exception.txt’. Files ‘lastCrash.txt’, ‘lastUIException.txt’ and ‘Nisa_Last_Exception.txt’ are not useful when reporting, but are worth mentioning.

Always send the most recently created file, since that will most likely be related to your issue. Sending anything older might be misleading and waste time.

And if your game is outdated, it’s very likely you won’t receive any help because you simply need to update.

Via E-Mail

Simply include the Exception file as an attachment.

Via LoversLab

Create a new topic in the WickedWhims Technical Support and upload the Exception file with it.

Via Patreon or Other

Use a text sharing service like PasteBin or Rentry. Open the Exception file in any text editor application, select and copy everything, paste it at the text sharing service website, and Create a New Paste. Afterwards, copy the website address of your shared file and include it in a message.

If the Exception file is too big to share it, copy just the bottom half of it. Make sure the shared file is not set to private.

Источник

Last clean exception sims 4 что это

last clean exception sims 4 что это

Where is the last exception file in Sims 4? – AnswersToAll

Accepted Solution. @YsUniverse Yes, you can delete those files. They’re reports of in-game errors, so they’re useful for troubleshooting purposes. For example, yours are mentioning custom content that might be corrupt or incompatible with the newest patch, and if you’re having issues with your game, it may help to remove or update these files.

Explore further

The Sims 4 lastException Assistant

The Sims 4 lastException Assistant. Find your most recent lastException file and upload it by clicking the ‘Upload lastException File’ button or paste the contents of one into the text area. Exception files are located in the Sims 4 Documents folder (\Documents\Electronic Arts\The Sims 4). Only ‘ lastException ‘ files are allowed.

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Aug 03, 2019 · Sims 4 Last Exception Reader In the Sims 4 game, if you use the MCCC mod, you might come across an orange-colored notification for LastException. If you do not use the MCCC & there is something odd that happens within the game, look through the folder marked Sims 4. Now, check whether there is a file named LastException.

Feb 19, 2021 · Better Exceptions in The Sims 4: Gotta catch ’em all. The current Better Exceptions Release Candidate versions include report generation to reveal exactly what the potential origin of the error or conflicts might be. It will make Sims 4 Patch Day – and dealing with Last Exception errors in general – much easier.

last clean exception sims 4 что это

last clean exception sims 4 что это

last clean exception sims 4 что это

last clean exception sims 4 что это

last clean exception sims 4 что это

last clean exception sims 4 что это

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Dec 08, 2020 · Hello everyone. Today I am going to give you some tips to clean our sims when it starts to give us messages of lastexception. We will use two programs that you can easily locate, one is the modconflictdetector and the second is the sims4trayimporter. Another thing that we are going to use is pape.

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Oct 17, 2018 · Exception files are located in the Sims 4 Documents folder (\Documents\Electronic Arts\The Sims 4). Can I delete last exception files Sims 4? Re: can i delete all the last crash files The game throws a lot of errors though and if you don’t …

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You can delete your last exceptions and last crashes. Those are just logs of errors and crashes. Deleting them does no harm, they only take up space. 7. level 1. eattherichnow. · 4y. I know people say if you delete certain files, your game might run smoother.

What is a last clean exception file Sims 4? Those are exception logs of errors that occurred in your game (mostly just small stuff that are not an issue). If you don’t have any major issues, you can delete them (but new ones will be created).

The UI Cheats Sims 4 Extension: Get it here! — SNOOTYSIMS

Delete Cache Files – Crinrict’s Sims 4 Help Blog

Sep 13, 2014 · The following files are cache files that can be deleted safely and that will help with troubleshooting. localthumbcache.package: Delete this from time to time and also if you add/remove mods. cache: Only has content while the game is running. You can safely delete any content. Only used for gallery preview pictures now.

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그런데 심즈4 기본 게임에 MC 모드만 사용하기에는 우리에게 유혹적인 많은 모드들이 있죠. 그래서 마음에 드는 모드 이것저것 다운로드해서 넣었더니. 아니 세상에. 주황색 박스로 Last exception Error(LE) 알림이 뜨기 시작합니다.

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View lastCleanException_20201208210711.txt from AA 1Game Version: 1.69.57.1020 | OS: Windows 10.0.18363 | Created at: 2020-12-08 14:31:33.025893 File

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Nov 14, 2021 · To uninstall The Sims 4, right click the game in the Origin Client and select “Uninstall”.This also removes any additional add-ons and game packs you may have purchased for your game. Uninstalling the game this way should not delete any of your game files, however, Crinrict suggests backing up your Sims 4 Folder.

Источник

The Sims Forums

Hi last clean exception sims 4 что этоI’m having issues with my mods or CC since the latest update, I’ve tried sorting them out and the game runs smoothly with every couple of mods in the mods folder, but when I put them all together again I get a few last exception errors. It’s really difficult finding out exactly which mods are causing the trouble. So I wanted to find out if there is a way to «translate» the last exception files? I remember I did one time, copied the text into a «translator» of some sort, but can’t find it when I try googling it.

The issue in the game is that every sim just stops doing what they are doing, they have actions but nothing happens. It can happen wherever whenever, no specific pattern. Movement is still there, for example if the game freezes while sims are talking, they just stand there looking at each other, but also move their bodies, smile etc. Time goes by as usual. I can’t select anything, but the pointer moves. I can’t window down the game, I have to restart the computer by manually shutting it off. When this occurs I don’t get any errors. I usually get the errors right after the game starts. This started happening after the update. I’ve had the same mods and CC for some time without issues.

I can copy the latest last exception file here, in case anyone can help me figure out witch mod or cc is causing this. I really appreciate any help I can get! last clean exception sims 4 что это

Comments

Hello
Sometimes having a large amount of items in the sims inventories and household inventory can cause freezing /lagging issues. Try removing some of the items from the inventories and see if that helps.

When the issues occur, pressing pause then waiting a few seconds, then going back to normal speed can help.

Can you please interpret my lastexception? I cannot make my own threads yet, so sorry for spamming here.

2 270be3a7e03184ed5a900950 desync ea.maxis.sims4_64.15.pc 2018-02-23 13:34:58 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release tunable.py:2138 270be3a7e03184ed5a900950 [cjiang] Caught exception loading reference. RefName: 139748 Manager: InstanceManager_interaction.
TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Core\sims4\utils.py», line 195, in wrapper
File «T:\InGame\Gameplay\Scripts\Server\areaserver.py», line 148, in c_api_server_init_tick
File «T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py», line 164, in start_service_tick
File «T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py», line 335, in start_single_service
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py», line 104, in update_incremental_start
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py», line 144, in _execute_gen
File «.\mc_utils.py», line 114, in _wrapper_function
File «.\mc_injections.py», line 242, in inject_load_data_into_class_instances
File «C:\Users\kolik\OneDrive\Dokumenty\Electronic Arts\The Sims 4\Mods\06 Vlastnosti a aspirace\IlkaVellePerfectlyBalanced.ts4script\injector.py», line 11, in _inject
return new_function(target_function, *args, **kwargs)
File «.\IlkaVellePerfectlyBalanced.py», line 13, in IlkaVellePerfectlyBalanced_add_mixer_to_snippet
original(self)
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py», line 433, in load_data_into_class_instances
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 654, in load_from_xml
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 699, in feed
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 743, in _load_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py», line 792, in _load_tunable
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1175, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 807, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 358, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py», line 414, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1175, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 807, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 358, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 1416, in load_etree_node
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 2151, in load_etree_node
File «.\mc_utils.py», line 114, in _wrapper_function
File «T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py», line 2138, in load_etree_node
ValueError: TunableReference is set to a value that is not allowed by its class restriction.

Hi @Kolikokolitka. IlkaVelle’s Perfectly Balanced Aspiration is mentioned in your last exceptions so you may want to try removing it from your Mods folder.

Also, it looks like you are using your One Drive. This can also cause problems with script mods and cause duplicate files so you may want to un-sync your One Drive and The Sims 4. Here are instructions on how to do that:
https://support.office.com/en-us/article/Files-save-to-OneDrive-by-default-in-Windows-10-33da0077-770c-4bda-b61e-8c8e8ca70ac7

If you chose to unsync your One Drive, it could very well fix the last exception problem so, you can still use the Aspiration Mod by placing it in your regular Sims 4 Folder.

Wait. I think I misunderstood your question. You need to un-sync the One Drive from your Sims 4 folder or you will continue to have problems. The folder will continue to regenerate in both places when you restart your game unless you un-synch them.

@Rosemow, can you explain this better? I think I’m just being more confusing.

The link I provided explains how to choose where you save your files. If you un-sync the documents folder your PC will become the default for saved files. But, you can still use the Save As function to save files to your One Drive.
https://support.office.com/en-us/article/Files-save-to-OneDrive-by-default-in-Windows-10-33da0077-770c-4bda-b61e-8c8e8ca70ac7

Btw. the Mod I told you to remove, needed to be removed from both copies of your Mods folder for the last exception error to stop. As I said, you might still be able to use it if your Sims 4 folder is no longer synced to your One Drive.

The link I provided explains how to choose where you save your files. If you un-sync the documents folder your PC will become the default for saved files. But, you can still use the Save As function to save files to your One Drive.
https://support.office.com/en-us/article/Files-save-to-OneDrive-by-default-in-Windows-10-33da0077-770c-4bda-b61e-8c8e8ca70ac7

Btw. the Mod I told you to remove, needed to be removed from both copies of your Mods folder for the last exception error to stop. As I said, you might still be able to use it if your Sims 4 folder is no longer synced to your One Drive.

Ok, I did that though I would like to ban only Sims 4 folder from OD not all documets. I do have only 1 Electronic Arts folder (before in One Drive, now in PC). I removed the problematic file but I will try the game tomorrow.
Thank you.

My last exception file just repeats this over and over:

2 99be4c84e1db975b5a90405f desync ea.maxis.sims4_64.15.pc 2018-02-23 16:26:04 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.OptionsMenu.controls.tabs::GraphicsTab 99be4c84e1db975b5a90405f ReferenceError: Error #1056: Cannot create property PopupLayer on DropdownExtension. at widgets.OptionsMenu.controls.tabs::GraphicsTab/SetupDropdowns() at olympus.controls::GUIComponent/ConfigUI() at olympus.controls::GUIComponent/OnAddedToStage() at olympus.controls.TabbedPanel::TabbedPanel/DisplayTab() at olympus.controls.TabbedPanel::TabbedPanel/SelectTab() at olympus.controls.TabbedPanel::TabbedPanel/AddTab() at olympus.core.widget::WidgetBase/Initialize() at olympus.core::LayoutManager/LoadWidgetCompleteHandler()

last clean exception sims 4 что это

I’m having the same problem. This is what I’m getting:

2 a15ac9adc1776e755a988604 desync ea.maxis.sims4_64.15.pc 2018-03-01 23:02:24 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)UnknownFile a15ac9adc1776e755a988604 ReferenceError: Error #1065: Variable olympus.utils.DebugPerf is not defined.
at UIManager instance constructor()
at UIContainerMain instance constructor()

I’m thinking it might be a CC in build mode/ buy mode?

> @egwarhammer said:
> These are UI Exceptions and are likely coming from either UI Cheats or the Columns mods, all by weerbesu at MTS. They’ve been updated. I would start there.

Thank you. I’m updating my Mods file as we speak or type rather)

Can someone help me as well, I cannot figure this Exception out:

During handling of the above exception, another exception occurred:

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 684, in process_one_interaction_gen
GeneratorExit

During handling of the above exception, another exception occurred:

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at olympus.input::InputAction/TriggerActions()
at olympus.io::InputActionManager/CheckTrigger()
at olympus.io::InputActionManager/HandleHighPriorityInput()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/CallUIService()

2 62e5a5c4425325105a984804 desync ea.maxis.sims4_64.15.pc 2018-03-02 21:53:01 Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release (AS)widgets.BuildBuy.Inspector::BuildBuyInspectorMain 62e5a5c4425325105a984804 TypeError: Error #1009: Cannot access a property or method of a null object reference.
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/OnModeButtonSelect()
at olympus.controllers::SelectableGroup/SetSelectionAs()
at widgets.BuildBuy.Inspector::BuildBuyInspectorMain/HandleToggleMoveLotTool()
at

Can someone pls help:

KeyError(‘Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x03f5071c7e7c0f3d[2]’,) (KeyError: ‘Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x03f5071c7e7c0f3d[2]’)

Traceback (most recent call last):

File «T:\InGame\Gameplay\Scripts\Core\sims4\utils.py», line 199, in wrapper

File «.\🎁🎁🎁🎁 3.2.4.122g\turbolib\injector_util.py», line 8, in _wrapped_function

File «T:\InGame\Gameplay\Scripts\Server\objects\part.py», line 146, in get_joint_transform

File «T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py», line 239, in get_joint_transform_from_rig

KeyError: ‘get_joint_transform_from_rig: Joint name [b__subroot__2] was not found in the specified rig [d150573956ef620d.8eaf13de]. JointNameHash [0]().’

During handling of the above exception, another exception occurred:

Traceback (most recent call last):

File «T:\InGame\Gameplay\Scripts\Core\sims4\utils.py», line 195, in wrapper

File «T:\InGame\Gameplay\Scripts\Server\build_buy.py», line 804, in c_api_set_object_location_ex

File «T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py», line 1493, in set_parent

File «T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py», line 351, in location

File «T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py», line 408, in set_location_without_distribution

File «T:\InGame\Gameplay\Scripts\Server\objects\part.py», line 586, in on_owner_location_changed

File «T:\InGame\Gameplay\Scripts\Server\objects\part.py», line 148, in get_joint_transform

KeyError: ‘Unable to find joint b__subroot__2 on object_sitLoveseatSC2x1_01:0x03f5071c7e7c0f3d[2]’

2
d65b1090077dc3215a9afe3d
desync
ea.maxis.sims4_64.15.pc
2018-03-03 15:04:38
Local.Unknown.Unknown.1.40.61.1020-1.200.000.325.Release
script_object.py:694
d65b1090077dc3215a9afe3d

Exception in Sim Timeline: Exception hard-stopping element (AttributeError: ‘NoneType’ object has no attribute ‘world_transform’)

Traceback (most recent call last):

File «T:\InGame\Gameplay\Scripts\Server\server\client.py», line 257, in select_interaction

File «T:\InGame\Gameplay\Scripts\Server\interactions\choices.py», line 273, in select

File «T:\InGame\Gameplay\Scripts\Server\interactions\aop.py», line 254, in test_and_execute

File «T:\InGame\Gameplay\Scripts\Server\interactions\aop.py», line 242, in execute

File «T:\InGame\Gameplay\Scripts\Server\interactions\aop.py», line 230, in execute_interaction

File «.\🎁🎁🎁🎁 3.2.4.122g\turbolib\injector_util.py», line 8, in _wrapped_function

File «.\🎁🎁🎁🎁 3.2.4.122g\turbolib\events\interactions.py», line 132, in _turbolib_interaction_queue

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 1313, in append

File «T:\InGame\Gameplay\Scripts\Lib\contextlib.py», line 55, in __exit__

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 860, in _head_change_watcher

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 944, in _get_head

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 339, in get_next_unblocked_interaction

File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2326, in get_sims_with_invalid_paths

File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2290, in _generate_connectivity

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1438, in compute_transition_connectivity

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1485, in run_transitions

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3333, in _build_transitions

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3124, in _build_and_log_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3186, in _build_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2675, in get_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2853, in _get_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5517, in generate_connectivity_handles

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5328, in _get_segmented_path_connectivity_handles

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 498, in generate_right_paths

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3988, in _right_path_gen

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 632, in _shortest_path_gen

File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in shortest_path_gen

File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3917, in heuristic_fn_right

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3640, in _get_destination_locations_for_estimate

File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 723, in get_position_and_routing_surface_for_posture

File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 694, in _get_locations_for_posture_internal

AttributeError: ‘NoneType’ object has no attribute ‘world_transform’

During handling of the above exception, another exception occurred:

Traceback (most recent call last):

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 684, in process_one_interaction_gen

During handling of the above exception, another exception occurred:

Traceback (most recent call last):

File «T:\InGame\Gameplay\Scripts\Server\scheduling.py», line 655, in _stop_element_tree

File «T:\InGame\Gameplay\Scripts\Server\elements.py», line 403, in _hard_stop

File «T:\InGame\Gameplay\Scripts\Server\sims\sim.py», line 3367, in _process_interaction_gen

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 686, in process_one_interaction_gen

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 872, in remove_for_perform

File «T:\InGame\Gameplay\Scripts\Lib\contextlib.py», line 55, in __exit__

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 860, in _head_change_watcher

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 944, in _get_head

File «T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py», line 339, in get_next_unblocked_interaction

File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2326, in get_sims_with_invalid_paths

File «T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py», line 2290, in _generate_connectivity

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1438, in compute_transition_connectivity

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 1485, in run_transitions

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3333, in _build_transitions

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3124, in _build_and_log_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 3186, in _build_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2675, in get_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py», line 2853, in _get_transitions_for_sim

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5517, in generate_connectivity_handles

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 5328, in _get_segmented_path_connectivity_handles

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 498, in generate_right_paths

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3988, in _right_path_gen

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 632, in _shortest_path_gen

File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in shortest_path_gen

File «T:\InGame\Gameplay\Scripts\Core\algos.py», line 121, in

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3917, in heuristic_fn_right

File «T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py», line 3640, in _get_destination_locations_for_estimate

File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 723, in get_position_and_routing_surface_for_posture

File «T:\InGame\Gameplay\Scripts\Server\objects\script_object.py», line 694, in _get_locations_for_posture_internal

AttributeError: ‘NoneType’ object has no attribute ‘world_transform’

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