Kade engine что это
Building Friday Night Funkin’: Kade Engine
Please note that these instructions are for compiling/building the game. If you just want to play Kade Engine, play in your browser or download a build instead: play in browser ⋅ latest stable release ⋅ latest development build (windows) ⋅ latest development build (macOS) ⋅ latest development build (linux). If you want to build the game yourself, continue reading.
Also note: you should be familiar with the commandline. If not, read this quick guide by ninjamuffin.
Also also note: To build for Windows, you need to be on Windows. To build for Linux, you need to be on Linux. Same goes for macOS. You can build for html5/browsers on any platform.
Windows-only dependencies (only for building to Windows. Building html5 on Windows does not require this)
If you are planning to build for Windows, you also need to install Visual Studio 2019. While installing it, don’t click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
This will install about 4 GB of crap, but is necessary to build for Windows.
macOS-only dependencies (these are required for building on macOS at all, including html5.)
If you are running macOS, you’ll need to install Xcode. You can download it from the macOS App Store or from the Xcode website.
If you get an error telling you that you need a newer macOS version, you need to download an older version of Xcode from the More Software Downloads section of the Apple Developer website. (You can check which version of Xcode you need for your macOS version on Wikipedia’s comparison table (in the min macOS to run column).)
Cloning the repository
Since you already installed git in a previous step, we’ll use it to clone the repository.
Finally, we are ready to build.
Check the Troubleshooting documentation if you have problems with these instructions.
Kade Engine
Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.
Building Friday Night Funkin’: Kade Engine
Please note that these instructions are for compiling/building the game. If you just want to play Kade Engine, play in your browser or download a build instead: play in browser ⋅ latest stable release ⋅ latest development build (windows) ⋅ latest development build (macOS) ⋅ latest development build (linux). If you want to build the game yourself, continue reading.
Also note: you should be familiar with the commandline. If not, read this quick guide by ninjamuffin.
Also also note: To build for Windows, you need to be on Windows. To build for Linux, you need to be on Linux. Same goes for macOS. You can build for html5/browsers on any platform.
Dependencies
Windows-only dependencies (only for building to Windows. Building html5 on Windows does not require this)
If you are planning to build for Windows, you also need to install Visual Studio 2019. While installing it, don’t click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
This will install about 4 GB of crap, but is necessary to build for Windows.
macOS-only dependencies (these are required for building on macOS at all, including html5.)
If you are running macOS, you’ll need to install Xcode. You can download it from the macOS App Store or from the Xcode website.
If you get an error telling you that you need a newer macOS version, you need to download an older version of Xcode from the More Software Downloads section of the Apple Developer website. (You can check which version of Xcode you need for your macOS version on Wikipedia’s comparison table (in the min macOS to run column).)
Cloning the repository
Since you already installed git in a previous step, we’ll use it to clone the repository.
Building
Finally, we are ready to build.
Troubleshooting
Check the Troubleshooting documentation if you have problems with these instructions.
This project is maintained by KadeDev
Hosted on GitHub Pages — Theme by orderedlist
Kade engine что это
Friday Night Funkin’: Kade Engine
If you want to contribute to Kade Engine, read this first.
If you want to build Kade Engine, read this.
Friday Night Funkin’
Friday Night Funkin’ is a rhythm game originally made for Ludum Dare 47 «Stuck In a Loop».
Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He’s an ex-rockstar, the only way to get to his heart? The power of music.
Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.
REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don’t get confused.
If you’re looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.
Friday Night Funkin’
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
About
Kade Engine is a Competitive Rhythm Game engine rewrite for FNF with Quality of Life features included.
Kade Engine
Kade Engine is a mod for Friday Night Funkin’, including a full engine rework, replays, and more.
Building Friday Night Funkin’: Kade Engine
Please note that these instructions are for compiling/building the game. If you just want to play Kade Engine, play in your browser or download a build instead: play in browser ⋅ latest stable release ⋅ latest development build (windows) ⋅ latest development build (macOS) ⋅ latest development build (linux). If you want to build the game yourself, continue reading.
Also note: you should be familiar with the commandline. If not, read this quick guide by ninjamuffin.
Also also note: To build for Windows, you need to be on Windows. To build for Linux, you need to be on Linux. Same goes for macOS. You can build for html5/browsers on any platform.
Dependencies
Windows-only dependencies (only for building to Windows. Building html5 on Windows does not require this)
If you are planning to build for Windows, you also need to install Visual Studio 2019. While installing it, don’t click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
This will install about 4 GB of crap, but is necessary to build for Windows.
macOS-only dependencies (these are required for building on macOS at all, including html5.)
If you are running macOS, you’ll need to install Xcode. You can download it from the macOS App Store or from the Xcode website.
If you get an error telling you that you need a newer macOS version, you need to download an older version of Xcode from the More Software Downloads section of the Apple Developer website. (You can check which version of Xcode you need for your macOS version on Wikipedia’s comparison table (in the min macOS to run column).)
Cloning the repository
Since you already installed git in a previous step, we’ll use it to clone the repository.
Building
Finally, we are ready to build.
Troubleshooting
Check the Troubleshooting documentation if you have problems with these instructions.
This project is maintained by KadeDev
Hosted on GitHub Pages — Theme by orderedlist
Also note: you should be familiar with the commandline. If not, read this quick guide by ninjamuffin.
Also also note: To build for Windows, you need to be on Windows. To build for Linux, you need to be on Linux. Same goes for macOS. You can build for html5/browsers on any platform.
Dependencies
Windows-only dependencies (only for building to Windows. Building html5 on Windows does not require this)
If you are planning to build for Windows, you also need to install Visual Studio 2019. While installing it, don’t click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
macOS-only dependencies (these are required for building on macOS at all, including html5.)
If you are running macOS, you’ll need to install Xcode. You can download it from the macOS App Store or from the Xcode website.
If you get an error telling you that you need a newer macOS version, you need to download an older version of Xcode from the More Software Downloads section of the Apple Developer website. (You can check which version of Xcode you need for your macOS version on Wikipedia’s comparison table (in the min macOS to run column).)
Cloning the repository
Since you already installed git in a previous step, we’ll use it to clone the repository.












