ff14 legacy servers что это
Final Fantasy 14: Как менять серверы
Изменить домашний мир в Final Fantasy XIV может быть довольно сложно. Вот все, что вам нужно знать о смене серверов в игре!
Final Fantasy 14 — одна из крупнейших MMORPG, и в ее огромном мире вам есть на что посмотреть и чем заняться. Однако первое, что вы делаете при создании своего персонажа в первый раз, — это выбираете Сервер, на котором ваш персонаж будет назначен в обозримом будущем.
Всего в Final Fantasy 14 восемь центров обработки данных, три из которых предназначены для базы игроков в Северной Америке (Aether, Primal и Crystal), три — для базы игроков в Японии (Elemental, Gaia и Mana), а последние два — для базы игроков. Европейские игроки (Хаос и Свет). Выбор центра обработки данных так же важен, как и выбор сервера, поэтому убедитесь, что он лучший для вас, иначе вам придется преодолевать множество препятствий, чтобы переключиться на новый.
Основы
Прежде чем окунуться в самую гущу вещей, важно знать, что выбор вашего центра обработки данных — это только начало процесса, так как затем вам нужно будет выбрать свой домашний мир в центре обработки данных, который вы решили выбрать.
Североамериканский центр данных
Эфир | Первичный | Кристалл |
---|---|---|
Адамантуаз | Бегемот | Бальмунг |
Кактуар | Экскалибур | Бринхильдр |
Фэйри | Исход | Кёрл |
Гильгамеш | Famfrit | Diabolos |
Jenova | Hyperion | Гоблин |
Мидгардсормр | Ламия | Мальборо |
Саргатанас | Левиафан | Матеус |
Сирена | Ультрос | Залера |
Японский центр обработки данных
Elemental | Gaia | Mana |
---|---|---|
Aegis | Александр | Anima |
Атомос | Бахамут | Асура |
Карбункул | Дюрандаль | Белиас |
Гаруда | Фенрир | Чокобо |
Гунгнир | Ifrit | Hades |
Kujata | Ридилл | Иксион |
Раму | Тиамат | Мандрагора |
Тонберри | Ultima | Masamune |
Typhon | Valefor | Pandaemonium |
Единорог | Йоджимбо | Шинрю |
Зеромус | Titan |
Европейский центр данных
Хаос | Свет |
---|---|
Цербер | Lich |
Луисуа | Odin |
Moogle | Phoenix |
Omega | Шива |
Рагнарок | Твинтания |
Спригган | Зодиарк |
Изменение домашнего мира
После прочтения Руководства по предоставлению услуг трансфера из домашнего мира вы готовы выбрать свой новый домашний мир. Щелчок по раскрывающейся вкладке покажет каждый доступный домашний мир. Но помните, если вы хотите находиться в определенном центре обработки данных, вы должны выбрать один из множества его домашних миров. Используйте приведенные выше таблицы, чтобы узнать, какой домашний мир принадлежит какому центру обработки данных!
Комиссия за перевод
Переход в новый домашний мир часто означает, что вы будете выкладывать для этого немного реальных денег. Однако несколько предостережений позволят вам совершенно бесплатно переключиться на новый Сервер, если вы соответствуете требованиям, то есть.
Время от времени для игроков будет открываться совершенно новый домашний мир, и, чтобы побудить их сделать это, переход в новый мир будет бесплатным. Кроме того, если вы в настоящее время находитесь в своем домашнем мире, который считается перегруженным, вы можете бесплатно перейти в рекомендуемый. Ниже приводится краткая разбивка всех текущих способов перехода в новый домашний мир и соответствующих затрат.
Поощрения для новых миров/рекомендованных миров
Как упоминалось ранее, время от времени открывается Новый мир, который помогает сбалансировать игру s численность и распределение игроков. Чтобы побудить игроков переехать в новый домашний мир, Final Fantasy 14 предоставляет уникальные бонусы каждому, кто решит совершить прыжок.
Кроме того, игроки, переходящие из перегруженного мира в рекомендуемый мир, также получат бонусы к помочь им покинуть переполненный сервер, чтобы поддерживать стабильность и баланс. Обратите внимание, что использование любого из этих методов перевода приведет к блокировке вашего домашнего мира на 90 дней. Ниже приведены стимулы для каждой ситуации.
Перенос в новый мир
Создание нового персонажа для нового мира
Переход из перегруженного мира в рекомендуемый
Создание нового персонажа в рекомендованном мире
Требования к участникам
Прыжок в новый домашний мир в Final Fantasy 14 может быть невероятно сложная вещь, поскольку есть много требований, которым вы должны соответствовать, чтобы иметь право на участие. Многие вещи, которые будут удерживать вас от перехода в новый домашний мир, зависят от персонажа, и их легко избежать.
Ниже перечислены все конфликты, которые не позволяют вам перейти в новый домашний мир. Обратите внимание, что вы должны быть владельцем учетной записи Square Enix, использующей службу передачи, и иметь активную учетную запись службы Final Fantasy XIV. Вы также должны разрешить После успешного перехода в новый домашний мир пройдет три дня, прежде чем воспользоваться услугой переноса. Кроме того, при переносе в Рекомендуемый мир из Перегруженного мира или в Новый мир потребуется 90-дневный период ожидания, прежде чем вы сможете использовать сервис снова.
Что остается, а что нет
Внимательно прочтите следующий список, прежде чем принимать окончательное решение. Переключение на новый домашний мир сопряжено с некоторыми неудачными обстоятельствами, поэтому найдите время, чтобы решить, стоит ли это того для вас.
Что остается?
Что не переносится
What are the pro/cons of selecting a Legacy/Non-Legacy server
Final Fantasy XIV Online: A Realm Reborn
User Info: XshikamaruX
User Info: ufo2212
User Info: Arlundar2
User Info: Dionex247
Never ever play on a legacy server if you are new.
There is a reason FFXI had new servers released and where there are legacy/non-legacy servers at launch.
Legacy servers only please the pre-ARR community but there is zero benefits to joining legacy. Let them waddle with themselves while you enjoy an experience from the beginning fresh with a brand-new community.
User Info: Shadygrove
If you have a 1.xx player friend or several, starting on a legacy server will let you progress MUCH faster.
If not do NOT start on a legacy server. You will be at a great disadvantage.
User Info: TheGaijin
Go where your friends are, that’s my advice. And if you know no one in game, go for non-Legacy as everybody is starting fresh.
you don’t care so much about economy, the quest give you all you need then you can run dungeons and Legacy linkshells/free company have lv50 craftsman who would craft free for you most of the time so that is not a problem.
and new servers will have better economy at start but the Legacy and new player will eventually merge (they said probably after 6 month) so it will end-up being the same whatever server you join
it’s either you want to play with new players or you want to play with older players
User Info: skins25
it’s either you want to play with new players or you want to play with older players
More like it’s either you want to play with new players or mostly play by yourself while the majority of the server is working on the end game. If you don’t have friends on the new server that want to level up with you, then there is no benefit to a legacy server. You will always be one big step behind.
User Info: kamikaze135
A few things to note regarding legacy servers:
— Most people only had one or two level 50 classes. A lot of people played XIV casually. So you’ll easily find people to do things with. Especially with duty finder being cross server.
— The economy will stabilize faster. Give it a few weeks. For non legacy, give it a few months since they have to figure out what is in demand, what others will want, where to get things, etc. Legacy players have a rough idea of where to get a lot of things and how to get em in ARR.
— More established linkshells from the start. Meaning you’ll see a lot less of those launch MMO linkshells that last a few days/weeks then just dissipate as members slowly leave or stop playing altogether.
— More people willing to help.
Now, I’m not saying legacy servers are better, but they’re better. You have more people to help you out, the economy (item prices) won’t be going through a roller coaster ride, and the community will be friendlier thanks to already existing linkshells. It’s weird how people assume all legacy servers will have nothing but level 50s, a terrible economy, and elitists, lol. That’s not how XIV ever was. minus the economy thing, but that sorted itself out in time..and that happens with all MMOs.
[Server Transfer] Гайд по переносу персонажа
Задача стояла помочь игрокам перейти на сервер Один.
World Transfer Service (перенос персонажей на другой сервер)
После прочтения данной инструкции, перейдите в FINAL FANTASY XIV: Mog Station ( http://sqex.to/Msp ) для того чтобы воспользоваться услугой World Transfer Service.
* Перед тем как воспользоваться данной услугой, вы должны выйти из игры (разлогинится и закрыть игровой клиент).
Об услуге переноса персонажей
Используя World Transfer Service, игроки могут переносить персонажей своей учетной записи с одного сервера на другой.
Несколько персонажей могут быть перенесены с одного сервера на другой одновременно (однократное пользование услугой), а несколько персонажей с разных серверов не могут быть перенесены на один сервер, также как и несколько персонажей с одного сервера не могут быть перенесены на разные сервера.
* Персонажи не могут быть перенесены на сервер на котором достигнут лимит создания персонажей.
* Персонажи могут быть перенесены между разными дата центрами.
Стоимость услуги
18 долларов или 14 евро (за каждое использование)
Кроме того, персонажи могут перенести с собой не более 1 млн гил, в то время как слуги (retainers) могут перенести только 100 тысяч гил. Имейте в виду, что избыток Гил будет утрачен.
* В зависимости от экономических условий, количество Гил, которые могут быть перенесены с персонажем может быть изменено.
Ограничения на вход в игру во время переноса персонажа
С того момента как вы запустили процесс переноса персонажа(ей), вы не можете создавать новых персонажей или заходить в игру пока процесс переноса не будет завершен. Персонажи будут перенесены в порядке очереди. Уведомление о завершении операции переноса будет отправлено на e-mail зарегистрированный в вашем аккаунте Square Enix.
* Пожалуйста будьте внимательны, письмо придет вам с домена @account.square-enix.com, не отправьте его случайно в «корзину» или «спам».
* Не пытайтесь залогиниться в игру пока не получили такое извещение, такое действие может привести к ошибке переноса, и замедлить сам процесс.
* Время выполнения вашего запроса на перенос персонажей зависит от количества таких же запросов в этот период от других игроков (чем больше, тем дольше).
Шаг 2: Вход в Mog Station
первое. Зайдите в FINAL FANTASY XIV: Mog Station ( http://sqex.to/Msp ) с вашего Square Enix аккаунта содержащего персонажей которых вы хотите перенести.
второе. Статус вашего аккаунта и доступность персонажей готовых к переносу будут отображены на странице Your Account.
* В случае, если вы обладаете несколькими учетными записями для Final Fantasy XIV, выберите вкладку учетной записи, содержащей персонажей, которых вы хотели бы перенести.
* World transfer service не может быть использован для персонажей содержащихся на неактивных учетных записях.
третье. Для запуска процесса переноса, выберите World Transfer Service на странице Additional Services.
Шаг 3: Процесс переноса
Выполните все указания на экране для завершения процесса переноса. Пожалуйста, имейте в виду следующее перед отправкой заявки:
Ограничения по типу подписки
На аккаунтах с подпиской Entry можно перенести только одного персонажа с каждого сервера. Также, на этих аккаунтах, персонаж не может быть перенесен на сервер, на котором уже есть другой персонаж. На подписке Standart, игроки могут переносить до восьми персонажей с каждого сервера.
Персонажи с тем же именем
В случае если имя переносимого персонажа совпадает с именем другого персонажа на выбранном сервере, вам надо будет изменить имя вашего персонажа при входе в игру в первый раз после операции переноса.
Доступность имени для вашего персонажа на выбранном сервере можно проверить в процессе подачи заявки. Если вы подали несколько заявок на перенос персонажей и для них требуется смена имени, то они будут обработаны в порядке их подачи.
Слуги (Retainers) с тем же именем
В случае если ваши слуги (retainers) имеют те же имена, что и другие слуги (retainers) с выбранного сервера, вам придется сменить им имена при первом вызове после переноса. Обратите внимание, что необходимость смены имен ваших слуг (retainers) невозможно узнать заранее.
Информация, сохраненная при переносе
То что будет сохранено и перенесено с вашим персонажем:
Все вещи, включая экипировку и миньонов (minions)
Слуги (retainers) и все хранящиеся у них вещи
Обычные письма
Деньги (1 миллион гил на персонажа, 100 тысяч гил на слугу (retainer))
* Помните, что любое количество Гил превышающих эти значения будут утрачены.
* В зависимости от экономического положения, сумма переносимых Гил на персонаже может быть изменена.
То что не будет перенесено с вашим персонажем: (редакция от 24.02.2015)
Friend lists (Список друзей)
Blacklists (Черный список)
Linkshells (Линкшелы)
* Переносимый персонаж будет удален со всех Линкшеллов автоматически.
Free Companies (Гильдии)
* World Transfer Service невозможно использовать для персонажей состоящих в Free Company. Убедитесь что ваш персонаж не состоит в Free Company перед тем как воспользоваться данной услугой.
Housing (Дома)
* У персонажа не должно быть в собственности дома.
Очки заработанные в чемпионате по мини-игре Triple Triad
Билеты Jumbo Cactpot приобретенный до переноса
* Любые билеты будут утрачены при переносе.
Информация которая будет обновлена автоматически:
Информация о персонаже в Lodestone
Блоги и комментарии в Lodestone
* Перенос не повлияет на ваш список подписчиков и тех, на кого вы подписаны.
Аватары персонажей на официальном форуме
Отказ от ответственности
World Transfer Service невозможно воспользоваться во время профилактических работ на Square Enix Account Management System, FINAL FANTASY XIV, или FINAL FANTASY XIV: Mog Station.
При использовании услуги переноса, может быть такое, что игроку предложат перенести персонажа на другой сервер из-за колебаний численности населения на выбранном им сервере. Мы также можем рассмотреть разделение или слияние серверов. В таких случаях, игрокам воспользовавшимся услугой переноса будет предложено выбрать другой сервер. Пожалуйста, обратите внимание, что в таких случаях, заявка на перенос не может быть отменена.
Если у Вас возникли какие-либо проблемы при использовании данной услуги, пожалуйста свяжитесь с Центром ПоддержкиSquare Enix. Центр Поддержки Square Enix не сможет оказать помощь, если с момента использования данной услуги прошло более одной недели.
Final Fantasy XIV (original)
Final Fantasy XIV/Legacy
Developers
Publishers
Genre(s)
Release dates
Closure
Game modes
Ratings
Platforms
Final Fantasy XIV received heavy criticism at launch, prompting an official apology and the replacement of its development team. In October, 2011, Square Enix announced the game would be relaunched as Final Fantasy XIV: A Realm Reborn, an entirely new version rebuilt from the ground up. A Realm Reborn would carry over the original game’s setting, lore and story, but feature a new client, server structure, graphics engine, interface, terrain, and content.
The original version of the game, alternately termed as Version 1.0 officially and «Legacy» by fans (after the promotional campaign prior to the game’s closing), received its final update in November 2012 and its service concluded later that month. The original Final Fantasy XIV is the only game in the main Final Fantasy series that is currently unplayable and inaccessible in any legitimate form.
Contents
Gameplay [ ]
Character Creation [ ]
The Character Creation screen.
The Character Creation system allows a greater depth of customization for the player than Final Fantasy XI; players can choose color palettes, hair styles, and face types after selecting a race and clan. Within these choices players can make detailed adjustments to facial features such as eye, nose, and mouth shape. Players can decide to add aesthetic features such as scars, tattoos, tribal paints, and jewels if they wish. Different races have nearly the same stats and develop equally, so all races can play on all classes without a penalty.
Players are required to submit a first and last name for their characters after customization. NPCs will address the characters accordingly throughout the game either formally or informally.
Basic Gameplay [ ]
Final Fantasy XIV is an MMORPG similar to Final Fantasy XI, featuring a new system of class growth that gives players more freedom in choosing quests. Final Fantasy XIV focuses on character growth, expanding upon the job system used in Final Fantasy XI, and features a more involved story, including cutscenes with voice acting, and more complex and varied quests. The game is intended to appeal to players who play on their own and do not form large parties, but the option to play cooperatively with others is still present. The game does not include a voice chat option, and is limited to text chat only.
Leveling and Partying [ ]
To level up, players must acquire Experience Points by performing various actions (killing monsters, crafting an item, gathering, etc), which counts towards the total. Leveling up a class increases the player’s base stats (strength, vitality, mind, dexterity, intelligence and piety) for that class, and also unlocks new skills, traits, increases the number of cross class abilities that can be used and determines gear effectiveness, attribute caps, gatherers’ number of max gathering tries from a single node and ability to gather from higher rank nodes and crafters’ ability to craft higher leveled items, which often have a minimum rank to attempt.
For Disciples of Magic and War the most efficient way to earn skill points is to join a party. A party is a group of players working together to bring down foes. The game uses a ‘bonus’ experience system to give more skill points based on the number of members in the party and their levels. For optimal results, an ideal party must have all members within 5 levels of each other, and is limited to a maximum of eight members.
A party consisted of 3-7 members is called a «light party», while a party with 8 members is a «full party». A light party receives the «Camaraderie» buff, increasing HP and MP by 5%, as well as magic and physical accuracy. A full party receives an even stronger version of the buff, with HP and MP increased by 10%.
The game has a player search feature that allows players to see other players online, filter by several statistics and see those willing to party (marked as Seeking Party). Players flagged as Seeking Party can set up a Preferred Class, which will determine the level displayed when searched.
The player search also displays other information such as online status (Online, In a Party or Seeking Party), all class levels, current location, language, search comment and Grand Company affiliation.
Players can get bonus experience points by linking and chaining monsters.
Monsters are automatically linked when attacked by stronger parties, calling out other nearby monsters for help. The number of reinforcing enemies is based on the difference in strength between the enemy and the player it has engaged; some stronger monsters do no link. Another way to earn experience bonuses is to kill monsters of equal or higher level than themselves within a specific amount of time; this time becomes smaller for every successful chain.
Another factor is the difficulty of the monsters fought. More skill points are awarded the bigger the gap in player rank and monster level, up to a maximum of 10 ranks difference. Similarly, skill point gain is sharply reduced should the player/party fight a monster of weaker level.
When in a Party, monsters’ aggressive actions are determined by an Enmity system. Almost every action taken during a battle generates Enmity, commonly referred to as «Hate»; whoever possesses the most Enmity will have the monsters’ attention, and subsequently be attacked. Various classes have Enmity control abilities, allowing players to either increase Enmity against themselves (moves such as the Gladiator’s Provoke) or decrease (moves such as Chameleon from Archers), as well as traits that increase or decrease Enmity generation.
On patch 1.19, the Physical Level was removed, and Class Rank was renamed to «Class Level».
Combos [ ]
Players can use certain weaponskills in a specific order to grant special bonuses depending on the skills used. These combos are individual, and a player’s combo does not affect another player’s combo.
Not only will a successful combo grant the player the bonus indicated, but TP cost will be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.
For example, with the following skills, certain combos can be executed:
Individually executed, the above weaponskills will have only their regular effect and possible positioning bonuses.
Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant the player Enmity+50%. Furthermore, the TP cost for performing 2 will be waived.
In the case of the above weaponskills, the following two combinations form combos:
All bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.
Armory System [ ]
Classes [ ]
There are four base disciplines, each dividing into several classes. Each class has its own weapon type, and changing classes is as simple as changing weapons, which is referred to as the Armory System. Classes can be changed at any time, except during a battle. The player can use most skills on any class after learning them, but skills are scaled with the current class level.
Players can use all skills learned by their current class, and set up other classes’ skills based on his or her current max level. The maximum number of cross class skills that can be used is capped at 10 for a level 50 character.
Some gear may have «Favored Classes». While they can be used by everyone, using in any class that’s not the favored will incur a stat decrease, even if the player’s level is at or above the Optimal Rank. This system helps changing classes on the fly, as the player is not forced to have completely different equipment sets for every class he plays. Due to player feedback, class and level restricted items have been implemented, with most end-game gear requiring specific classes and levels to be equipped.
Note: The favored class and optimal level systems have been mostly retired- while some gear still exists with these characteristics, most new equipment now requires certain classes or jobs, much like in Final Fantasy XI.
Disciple Type | Class | Weapon | Job Advancement |
---|---|---|---|
Disciples of War | Archer | Bow and Arrow | Bard |
Gladiator | Swords | Paladin | |
Lancer | Spears and Lances | Dragoon | |
Marauder | Two-handed axes | Warrior | |
Pugilist | Claws and metal knuckles | Monk | |
Disciples of Magic | Conjurer | Wands | White Mage |
Thaumaturge | Staves | Black Mage | |
Disciples of Hand | Alchemist | Alembics | N/A |
Armorer | Raising Hammers | N/A | |
Blacksmith | Cross-pein Hammers | N/A | |
Carpenter | Handsaws | N/A | |
Culinarian | Skillets | N/A | |
Goldsmith | Chaser Hammers | N/A | |
Leatherworker | Headknives | N/A | |
Weaver | Needles | N/A | |
Disciples of Land | Botanist | Hatchets | N/A |
Fisher | Fishing Rods | N/A | |
Miner | Pickaxes | N/A |
Artwork of FFXIV jobs by Akihiko Yoshida.
Introduced in patch 1.21, classic Final Fantasy jobs appear as types of specializations inside the armory system. Upon reaching a certain level in a class, players can do a quest unlocking the use of a job, obtaining a soul crystal, carved with the deeds of past warriors.
Setting [ ]
World & Lore [ ]
Final Fantasy XIV is set in the world of Hydaelyn. Players can currently explore a realm of Hydaelyn known as Eorzea, though there are many other distant landmasses with numerous civilizations.
In Eorzea, towering mountains dominate the north, their peaks forever lashed with icy winds; to the south, a bleak expanse of unforgiving desert holds sway. These inhospitable lands hold irresistible lure for man and monster alike: the currents of Aether that run through the realm. Aether is a magical substance that flows through the planet and everything living on it. It can be used in a number of ways, including fueling magic, powering machina, aiding in crafting, and allowing instantaneous teleportation through Aetheryte Crystals. This valuable substance can start wars, as different organizations and races compete for control over it.
Eorzea is said to cycle through prosperous Astral eras and disastrous Umbral eras. Eons ago, the land was inhabited by gods and goddesses, which the wandering tribes that settled the land called the Twelve. The gods blessed the tribes that came to the savage land with welfare and prosperity, in what is known as the First Astral Era. The tribes began fighting with each other, and war tore Eorzea apart.
The gods and goddesses vanished, starting the First Umbral Era. There have been six such eras of calamity since the First Astral Era ushered in the age of man. Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements. With the end of the last Umbral Era, all the elements had been represented, it was believed the current Astral Era would last into eternity. With the end of Final Fantasy XIV 1.0, and the fall of Dalamud, a period known as the Seventh Umbral Era has started. The unleashing of Bahamut has destroyed much of the land, and numerous other dark omens signal great suffering to come. The A Realm Reborn relaunch takes place in this Seventh Umbral era.
Eorzea’s main enemies consist of the Beastmen races and the Garlean Empire. Beastmen are a group of intelligent but monstrous clans, whose ideals and objectives clash with the humanoid races, while the Garlean Empire is a magically weak but technologically advanced nation hailing from outside of Eorzea. They seek to conquer the land and its Aether, which powers their Magitek Armor.
City States [ ]
Limsa Lominsa [ ]
The Limsa Lominsan flag.
On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the «Navigator’s Veil» from traveling bards who have witnessed the city’s beauty from afar.
Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.
To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging.
Gridania [ ]
The flag of Gridania.
In the eastern reaches of the Aldenard landmass, home to vast, dense woodlands and coursing rivers, lies the forest nation of Gridania. The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment.
The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea’s city-states in trades such as forestry, agriculture, carpentry, and leatherworking. Gridania is home to the Wood Wailers, a militant band of polearm-wielding sentries charged with the protection of their homeland.
The favored goddess of the citizenry is Nophica, the Matron, but great faith is also placed in the wisdom of the Seedseers—young oracles who guide the nation based on the will of the forest’s elementals.
Ul’dah [ ]
The bustling commercial hub of Ul’dah sits amid the desolate desert landscape of southern Aldenard. The city is organized strategically around the dome-shaped citadel at its center. Its towering fortifications and protective outer walls are visible for malms in all directions, and serve as a stark deterrent to would-be besiegers.
Visitors from every corner of Eorzea come to Ul’dah to partake of the city’s famed recreation, most notably the fighting arenas and gambling halls. Ul’dahn culture is known for its affluence, and the nation’s wealth comes from its abundant mineral resources and prestigious clothcrafting industry.
Historically, it is the sultan who claims sovereignty over Ul’dah, but true power is wielded by the Syndicate, an elite group of six of the most influential and richest members of society. Nald’thal is the patron deity of the city, and two great halls devoted to his two aspects can be found in the eastern and western sections of the city.
Grand Companies of Eorzea [ ]
These are the groups being formed by the City-States to combat the coming and current threat of the Garlean Empire.
The Maelstrom of Limsa Lominsa [ ]
At the heart of the Thalassocratic Navy lies the Lominsan Armada, composed of nine independent squadrons, the First through the Ninth. The Maelstrom is an extension of the First Squadron, expanding its role as armada flagship and granting it power to administer not only the remaining eight squadrons, but the various merchant fleets that navigate the seas off Vylbrand.
With the reestablishment of the Maelstrom, the Admiral has begun the move to invoke ancient maritime law, by which she would promote herself to Chief Admiral, effectively expanding her authority to cover not only state and military dealings, but grant her the power to directly command all ships in Lominsan waters, and freely punish any who disobey. The city-state’s pirates are not about to take this encroachment on their freedom without a fight.
Gridania’s The Order of the Twin Adder [ ]
The Order of the Twin Adder establishes a medium from which the Seedseers can return from their wanderings deep within the Black Shroud and directly oversee not only the safety of Gridania’s citizens, but the workings of the local guard, Both the Gods’ Quiver, who defend the forest from external threats, and the Wood Wailers, who protect it from internal strife, have expressed their support of this temporary measure.
There are those within Gridania who would question the ability of the Seedseers, whose duties until now have been limited to various ritualistic proceedings, and doubt whether or not they are fit to lead a nation into war.
The Immortal Flames of Ul’dah [ ]
Currently, the bulk of Ul’dah’s military strength comes from their standing army of mercenaries and the small contingent of the palace guard known as the Sultansworn. To bring order to their ranks and oversee additional wartime training, the Sultana has considered resurrecting the Immortal Flames-an elite force of battle-hardened veterans that once instilled fear in the city-state’s neighboring nations during ages past.
This unit would act as a core aspect of the army bolstering its power, and grant more authority to the Sultana and her advisers—something of which those in control of the city-state’s economy—namely the Syndicate—are wary.
Transport [ ]
The player characters move quickly from place to place by using Aetherytes, large shards of crystallized aether fused with ancient machinery. These crystals act as teleporters, for a fee. In 1.0, this was limited by the amount of «Anima» points the player had. One can also set three Aetherytes as «favorites», reducing teleport costs to that Aether by half, and one as «home», reducing teleport costs to that Aether to zero. Teleporting to one’s home aetheryte for free is limited to once every fifteen minutes, however.
Playable Races [ ]
Artworks of the races and various Classes illustrated by Akihiko Yoshida.
There are five playable races resembling those from Final Fantasy XI. Each race has a new name and their appearance has been altered; additionally, each is divided into two clans. The «missing genders» for some races (Female Roegadyn, Male Miqo’te and Female Highlander Hyur) became available upon the A Realm Reborn relaunch. [1] A recent player’s poll presented the possibility of mixed races (Miqo’te-Lalafell, Hyur-Elezen), though nothing is confirmed as of yet.
Activities [ ]
Guildleves [ ]
The player character must join a guild to receive Guildleves, decorative cards that hold a quest for the character to complete. The quests can include anything from hunting a specific monster to item collection or negotiation with the enemies. The Guildleves can be completed alone or with a party of other players, with everyone reaping the benefits of the quest. The players can multitask on several leves at the same time.
Story [ ]
Before, the cities had hired mercenaries for their inner wars, but now they trusted only professional soldiers, leaving the sellswords unemployed and restless. To keep them from causing harm and steer their energy into helping others instead, the city-states founded a network of adventuring guilds.
Music [ ]
Final Fantasy XIV’s soundtrack is composed entirely by Nobuo Uematsu, the first full musical score he has composed for a Final Fantasy game in ten years, since Final Fantasy IX. Not all songs added on later patches have been composed by Uematsu, being compositions or remixes by Naoshi Mizuta, Masayoshi Soken, Ryo Yamazaki and Tsuyoshi Sekito.
Though the full tracklist is still to be released, rearrangements of the series’ «Main Theme», «Prologue» and the «Victory Fanfare» have been confirmed. There are said to be 82 tracks in total for the game. The complete soundtrack is not yet available for sale, but a selection of the game’s tracks have been released in two volumes named Final Fantasy XIV / Field Tracks and Final Fantasy XIV / Battle Tracks.
The game’s vocal theme, «Answers», is sung by American musician Susan Calloway, also known to Final Fantasy Online fans as a vocalist of Distant Worlds from Final Fantasy XI. She is also the vocalist for the Distant Worlds concert CDs and has performed live in a few of the concerts.
Development [ ]
Version 1.0 [ ]
Originally codenamed Rapture, the game was first mentioned in August 2005, although few details were revealed between that date and 2009 apart from a concept video (was outdated, locale shown within either reused or inspiration for The Crystarium in Final Fantasy XIV: Shadowbringers), various statements concerning the platforms of the game (the Xbox 360 was considered at one point), and the fact it was developed with the Crystal Tools engine. Hiromichi Tanaka stated there were no plans for an Xbox 360 version, but he did say at the that Square was still talking with Microsoft. A X360 version did not materialize during the lifetime of Legacy.
After the announcement, a number of «letters from the producer» were posted on the Lodestone website, outlining future plans for the game, as well as official polls asking players what features they want to see or previous MMO experiences, often receiving tens of thousands of answers.
An official forum was launched on March 8 to increase the communication between the dev team and players. Everyone can see the posts on all four languages, but only players with an active Final Fantasy XIV account can post. Official Final Fantasy XI forums were also launched that same day.
After November 1st, 2012, no progress in 1.0 was saved. The servers went offline on November 11, 2012.
Relaunch: Final Fantasy XIV: A Realm Reborn [ ]
A new age is upon us. and we fight, to make it ours.
To complete the cycle of modifying the game after the initial reception, Square Enix announced a «2.0» update of the game named Final Fantasy XIV: A Realm Reborn. A Realm Reborn is not an expansion pack, but an entire reworking of the game built from the ground up. The project’s Alpha testing began in November 2012, and it was finally released on August 27, 2013.
Players who had already a character created in 1.0 could transfer them to the relaunched version through the Legacy Campaign.
The Chinese Mainland version will be available from a yet to be announced date in 2014. [3]
Reception [ ]
The original release of Final Fantasy XIV received a level of negative reception unusual for the franchise. Kevin VanOrd of GameSpot rated the game 4/10, or «poor». [4] GameTrailers rated it 4.2/10. [5] Rory Manion of GameSpy rated it 2/5, or «fair». [6] Charles Onyett of IGN rated it 5.5/10, or «mediocre». [7] Cheat Code Central rated it 4.2/5.