elite dangerous guardian frame shift drive booster что это
Guardian Frame Shift Drive Booster
Guardian Frame Shift Drive Booster icon
Used to boost the output of Frame Shift Drives, increasing light year jump distance.
The Guardian Frame Shift Drive Booster is an optional internal module derived from Guardian technology. It provides a flat increase to a ship’s overall jump range as determined by its Frame Shift Drive. In order to purchase the Guardian Frame Shift Drive Booster, it must first be unlocked through a Technology Broker.
Contents
Unlocking
The Guardian Frame Shift Drive Booster can be permanently unlocked for purchase by providing the following Materials to a Guardian Technology Broker:
Specifications
Guardian researched module that patches into most human frame shift drives, boosting their capabilities and providing an increase in power and distance. Frame shift fuel efficiency is enhanced, increasing the distance travelled per unit of fuel and enabling single jumps of a greater size.
— Additional In-Game Description
Class | Rating | Mass (T) | Integrity | Power Draw (MW) | Jump Range Increase (LY) | Value (CR) |
---|---|---|---|---|---|---|
1 | H | 1.30 | 32 | 0.75 | 4.00 | 394,896 |
2 | H | 1.30 | 32 | 0.98 | 6.00 | 790,257 |
3 | H | 1.30 | 32 | 1.27 | 7.75 | 1,579,920 |
4 | H | 1.30 | 32 | 1.65 | 9.25 | 3,163,887 |
5 | H | 1.30 | 32 | 2.14 | 10.50 | 6,321,023 |
Purchase Locations
The Guardian Frame Shift Drive Booster is available for purchase at all stations where a Guardian Technology Broker is present after the module has been unlocked.
FSD boost
Это еще один способ повысить дальность прыжка вашего корабля в Elite Dangerous. Вы можете выбрать из трех опций: Basic (+25%), Standard (+50%) и Premium (+100%).
Буст (а на самом деле называется он FSD инъекция) изготавливается во вкладке инвентаря — SINTESYS и действует только на один последующий прыжок.
Чем круче буст, тем круче потребуются ингредиенты для изготовления.
После синтеза, вы сможете свериться во вкладке параметров, как выросло значение прыжка.
Здесь я забустил на STANDARD уровень (+50%) свой Diamondback explorer.
Как видите, корабль легко преодолел планку в 100 св. лет за прыжок. Инъекция FSD не повреждает двигатель, как в случае буста от нейтронной звезды.
К сожалению, синтезированный буст не складывается с бустом от нейтронки. Потому, наверное, не имеет большого практического применения.
В прокладчике маршрута вы можете указать, что собираетесь использовать FSD.
Терминал данных стражей в Elite Dangerous
Охранные дроны стражей
Frame Shift Drive
Frame Shift Drive outfitting icon
Device that allows super cruise travel and hyperspace jumps between star systems.
The Frame Shift Drive (FSD) is a revolutionary ship hyperdrive system manufactured by Sirius Corporation. [1] It was introduced to the market in 3297 after decades of secretive development, and promptly rendered all other hyperdrives obsolete. [2] The Frame Shift Drive features two modes: supercruise, which allows travel at faster-than-light speeds within a star system, and jumping, which allows rapid travel through hyperspace from one system to another. All ships produced since 3297 come equipped with a Frame Shift Drive by default, and cannot be operated without one.
When in supercruise, rather than accelerating a ship through normal space, the Frame Shift Drive moves space around a ship to allow it to travel faster-than-light without using extreme amounts of energy or experiencing time distortion. This is similar in principle to the Alcubierre drive design. When traveling through hyperspace, the Frame Shift Drive opens a wormhole and forms a stable, temporary corridor between the point of departure and the destination for a ship to pass through. Most ships leave behind transient wakes after they jump.
Contents
Usage
In order to activate the Frame Shift Drive, Hardpoints and Landing Gear must be retracted, the Cargo Hatch must be closed, and the ship must break away from any Mass Lock caused by proximity to a nearby capital ship, station, or planetary body. Heatsink Launchers, Frame Shift Drive Interdictors, and certain Scanners still function during supercruise.
While the maximum hyperspace jump range of a ship is limited relative to the Frame Shift Drive’s Class, Grade, and the total mass and available fuel of the ship, this range can be increased:
Hyperspace Fuel Equation
The effective fuel consumption of a ship travelling in hyperspace can be calculated with the help of the formula below. The formula is speculative and was in part deduced from user experimentation. [3]
Specifications
Class | Rating | Mass (T) | Integrity | Power Draw | FSD Optimal Mass (T) | Max Fuel Per Jump (T) | Value (CR) |
---|---|---|---|---|---|---|---|
2 | E | 2.50 | 46 | 0.160 | 48.0 | 0.60 | 1,978 |
2 | D | 1.00 | 41 | 0.180 | 54.0 | 0.60 | 5,934 |
2 | C | 2.50 | 51 | 0.200 | 60.0 | 0.60 | 17,803 |
2 | B | 4.00 | 61 | 0.250 | 75.0 | 0.80 | 53,408 |
2 | A | 2.50 | 56 | 0.300 | 90.0 | 0.90 | 160,224 |
3 | E | 5.00 | 58 | 0.240 | 80.0 | 1.20 | 6,271 |
3 | D | 2.00 | 51 | 0.270 | 90.0 | 1.20 | 18,812 |
3 | C | 5.00 | 64 | 0.300 | 100.0 | 1.20 | 56,435 |
3 | B | 8.00 | 77 | 0.380 | 125.0 | 1.50 | 169,304 |
3 | A | 5.00 | 70 | 0.450 | 150.0 | 1.80 | 507,912 |
4 | E | 10.00 | 72 | 0.240 | 280.0 | 2.00 | 19,878 |
4 | D | 4.00 | 64 | 0.270 | 315.0 | 2.00 | 59,633 |
4 | C | 5.00 | 80 | 0.300 | 350.0 | 2.00 | 178,898 |
4 | B | 16.00 | 96 | 0.380 | 438.0 | 2.50 | 536,693 |
4 | A | 10.00 | 88 | 0.450 | 525.0 | 3.00 | 1,610,080 |
5 | E | 20.00 | 86 | 0.320 | 560.0 | 3.30 | 63,013 |
5 | D | 8.00 | 77 | 0.360 | 630.0 | 3.30 | 189,036 |
5 | C | 10.00 | 96 | 0.400 | 700.0 | 3.30 | 567,106 |
5 | B | 32.00 | 115 | 0.500 | 875.0 | 4.10 | 1,701,318 |
5 | A | 20.00 | 120 | 0.600 | 1,050.0 | 5.00 | 5,103,953 |
6 | E | 40.00 | 120 | 0.400 | 960.0 | 5.30 | 199,747 |
6 | D | 16.00 | 90 | 0.450 | 1,080.0 | 5.30 | 599,242 |
6 | C | 40.00 | 113 | 0.500 | 1,200.0 | 5.30 | 1,797,726 |
6 | B | 64.00 | 136 | 0.630 | 1,500.0 | 6.60 | 5,393,177 |
6 | A | 40.00 | 124 | 0.750 | 1,800.0 | 8.00 | 16,179,531 |
7 | E | 80.00 | 118 | 0.480 | 1,440.0 | 8.50 | 633,200 |
7 | D | 32.00 | 105 | 0.540 | 1,620.0 | 8.50 | 1,899,600 |
7 | C | 80.00 | 131 | 0.600 | 1,800.0 | 8.50 | 5,698,790 |
7 | B | 128.00 | 157 | 0.600 | 2,250.0 | 10.60 | 17,096,370 |
7 | A | 80.00 | 144 | 0.900 | 2,700.0 | 12.80 | 51,289,110 |
Engineering
This module can be modified by Engineers to enhance its abilities.
Modifications
The following modifications can be applied to this module:
Experimental Effects
The following Experimental Effects can be applied to this module:
Purchase Locations
Class | Rating | System | Station |
---|---|---|---|
All | All | Shinrarta Dezhra | Jameson Memorial |
All | All | Brestla | i Sola Prospect |
All | All | Bhritzameno | Feynman Terminal |
All | All | LHS 3595 | Chaudhary Hub |
All | All | Okinura | Bennett Gateway |
All | All | Slink’s Eye | Kelleam Ring |
All | All | LFT 1103 | Kirk Ring |
All | All | Edin | Viehbock Dock |
All | All | Tellus | Ahern Enterprise |
All | All | Beta-2 Tucanae | Mouchez Orbital |
All | All | Latuba | Soukup City |
All | All | Midgard | Rontgen Port |
Engineered FSD V1
A unique Class 5 Frame Shift Drive with Increased Range and Faster Boot Sequence named «Engineered FSD V1» can be purchased at Human Technology Brokers. Unlike unlocking most other Technology Broker items, which makes them permanently available for purchase with credits at station outfitting services, unlocking the Engineered FSD V1 immediately places one module in local storage at no additional cost. The module must also be unlocked repeatedly in order to obtain multiple copies. Applying any other engineering modifications to this module will remove the bonus second modification, but an Experimental Effect can be safely added or replaced.
Unlocking requires the following Materials:
Elite dangerous guardian frame shift drive booster что это
Прежде всего, какой бы выбор кораблей у Вас ни был, Вам там поможет маленький кораблик, типа DiamondBack Explorer или сокращенно ДБЕ. Кораблик хорош тем, что для своего класса он имеет самый большой прыжок, конечно если предварительно правильно его укомплектовать.
Критически важными модулями для поставленной задачи там являются ТОПЛИВОЗАБОРНИК, ЩИТОГЕНЕРАТОР и ТРП.
Итак, корабль готов, а Вы закапали слюной всю клавиатуру от желания захапать ускоритель стражей, ПОЕХАЛИ!
Вам нужна система Synuefe GT-H b43-1.
Прилетев в систему, просканируйте систему с помощью FSS сканера, найдите там планету С4 и проведите анализ сигналов на поверхности. Там Вы найдете Сооружение Стражей.
Как правило, на месте, даже днем, довольно темно. Поэтому при заходе на посадку включите режим Ночного видения.
Помимо всего прочего Вы, подъехав к терминалу активируете подъем энергомачт. Всего в комплексе их шесть. Две мачты около терминала и четыре на территории комплекса. Две мачты около терминала можно оставить напоследок и заняться сперва теми, что внизу.
Дело в том, что после активации мачт запустится таймер, который будет отображаться на Вашем экране прицела.
Расположение энергомачт на территории комплекса видно на скриншоте (там где в небо бьют световые лучи*):
При подъеме энергомачты в ней раскрывается порт в виде светящейся сферы. Вам надо зарядить энергомачту, НЕПРЕРЫВНО стреляя в ее порт (сферу) пока она полностью не зарядится
При успешном заряде мачты в небо ударит луч (В «Одиссее на макушке появятся молнии и будет системное сообщение о заряде мачты), а таймер прибавит время на обратном отсчете.
Во время катания по комплексу Вы наверняка активируете подъем одного или нескольких пьедесталов с Реликвиями.
Расстреляв Реликвию Вы уроните ее. Откройте ковш подбора, захватите ее как цель и подберите.
После этого наведите прицел на эту сферу и просканируйте ее зажав кнопку альтернативного огня (например ПКМ)
После сбора необходимого количества ресурсов, пора отправляться за следующими компонентами.
Полная формула необходимых ресурсов такова:
Frame Shift Drive Interdictor
Frame Shift Drive Interdictor icon
The Interdictor is a triggered device that can pull a target ship out of supercruise along with your own vessel, in effect dragging both ships to the same area in space. Using it requires the target to be in front of your vessel, facing a similar direction, and within range of the device. If these three criteria are met, activating the FSD interdictor will result in a stream of directed energy towards the targeted ship. This stream attempts to destabilize its frame shift drive. To ensure a successful drop, keep the target vessel in the centre of the reticule at all times. The target ship may attempt to escape an interdiction; its HUD will highlight an escape vector for its pilot to aim at. The relative effectiveness of the target and interdicting pilot will result in either a successful interdiction or a failure. In both cases the interdicting vessel will drop from supercruise. Interdiction places significant stress on all vessels involved, causing a small amount of damage. Pilots may submit to an interdiction by throttling down to avoid suffering this damage. Be aware, interdicting a vessel not currently wanted by the authorities is a crime.
The Frame Shift Drive Interdictor is a module used to interdict other ships while in Supercruise. It is a mainstay among pirates, bounty hunters, security forces, and militaries. The Achilles Aerospace division of Achilles Corporation manufactures all FSD Interdictors sold throughout the galaxy.
Contents
Usage
A Frame Shift Drive Interdictor can only be deployed in supercruise. When in range and behind the target, activate the Interdictor to begin an interdiction. Attempting to interdict any non-wanted craft will result in a fine, but no bounty is incurred unless the user opens fire on their target.
The length of an interdiction tether is measured in seconds. A tether’s maximum length varies between 3 and 16 seconds depending on the class and rating of the Interdictor, and also scales with the speed of the pilot’s craft. For example, having an Interdictor with a 10-second range and having a speed of 10c will result in a 100 light-second effective interdiction range. Note that all Interdictors have an effective angle of 50 degrees by default.
When an interdiction is successfully initiated, a red marker will appear representing the target ship. The user must keep the mark in the crosshair of the ship to increase their interdiction level, which is shown on each side of the crosshair: the left side is the target’s evasion level, while the right side is the user’s interdiction level. The goal for either party is to maximize their bar in order to escape or succeed in the interdiction. NPCs will put up very little struggle and can be interdicted in very sluggish ships with ease, but they will also never surrender to interdictions. While players will be more mobile and often trickier, the advantage is generally on the side of the interdicting ship. If the target successfully dodges or too much time passed, the user will be forced out of supercruise while the target can continue on. If an obstacle such as a planet gets in the way of an interdiction, it will end immediately and the user will not be forced out of supercruise unless they stray into the planet’s exclusion zone. The target can also cancel interdiction if they have already begun charging their Frame Shift Drive for a hyperspace jump to another system before they are interdicted and then complete the jump; charging for jump cannot be initiated during an interdiction.
Specifications
Class | Rating | Mass (T) | Integrity | Power Draw | Range | Value (CR) |
---|---|---|---|---|---|---|
1 | E | 1.30 | 32 | 0.140 | 3s | 12,000 |
1 | D | 0.50 | 24 | 0.180 | 4s | 36,000 |
1 | C | 1.30 | 40 | 0.230 | 5s | 108,000 |
1 | B | 2.00 | 56 | 0.280 | 6s | 324,000 |
1 | A | 1.30 | 48 | 0.320 | 7s | 972,000 |
2 | E | 2.50 | 41 | 0.170 | 6s | 33,600 |
2 | D | 1.00 | 31 | 0.220 | 7s | 100,800 |
2 | C | 2.50 | 51 | 0.280 | 8s | 302,400 |
2 | B | 4.00 | 71 | 0.340 | 9s | 907,200 |
2 | A | 2.50 | 61 | 0.390 | 10s | 2,721,600 |
3 | E | 5.00 | 51 | 0.200 | 9s | 94,080 |
3 | D | 2.00 | 38 | 0.270 | 10s | 282,240 |
3 | C | 5.00 | 64 | 0.340 | 11s | 846,720 |
3 | B | 8.00 | 90 | 0.410 | 12s | 2,540,160 |
3 | A | 5.00 | 77 | 0.480 | 13s | 7,620,480 |
4 | E | 10.00 | 64 | 0.250 | 12s | 263,424 |
4 | D | 4.00 | 48 | 0.330 | 13s | 790,272 |
4 | C | 10.00 | 80 | 0.410 | 14s | 2,370,816 |
4 | B | 16.00 | 112 | 0.490 | 15s | 7,112,448 |
4 | A | 10.00 | 96 | 0.570 | 16s | 21,337,344 |
Engineer Modifications
The following modifications can be applied to this module by Engineers to enhance its abilities: