dbno что это r6s

Описание обновления 2.16 для Rainbow Six Siege

Обновление 2.16 прибыл для Радуга Шесть Осада, а вот полный список исправлений и изменений, добавленных с этим патчем. В новом сезоне Rainbow Six Siege было внесено множество изменений и улучшений. Сезон High Caliber закончился, поэтому вам следует начать скачивать патч и готовиться к новому сезону и всем его изменениям. Вот и все новое в обновлении 2.16 Rainbow Six Siege.

Описание обновления 2.16 для Rainbow Six Siege

Размер патча Y6S4

Ниже указаны размеры загрузки для каждой платформы.

УЛУЧШЕНИЯ И УЛУЧШЕНИЯ

Переделка HUD

ИСПРАВЛЕНИЕ ОШИБОК

Геймплей

Дизайн уровня

банк

Клуб

Кафе Достоевский

Глубинка

Небоскреб

Операторы

Аруни

Пепел

Взрыватель

Гойо

Шакал

Кали

Поражение

Маэстро

Моззи

Немой

Пульс

Thunderbird

Валькирия

Нуль

Пользовательский опыт

В целом, в этом новом сезоне было внесено множество исправлений в версии игры для ПК и консолей. Разработчики исправили множество проблем в интерфейсе и звуке игры. Помимо указанных исправлений, многие операторы получили пару настроек, касающихся их возможностей и производительности.

Радуга Шесть Осада теперь доступна на ПК, PS4 / 5, Xbox One, Xbox Series S / X и Google Stadia. Для получения дополнительной информации об этом патче перейдите на официальный сайт Rainbow Six Siege.

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[R6] Так что же все таки нужно для апа платины?

09 Jan 2020 в 13:36

09 Jan 2020 в 13:36 #1

Вопрос игрокам у которых была платина.

Сам я стабильно золото 3.

09 Jan 2020 в 14:17 #2

Полный стак тиммейтов и как минимум 1 вх на команду

09 Jan 2020 в 14:38 #3

Полный стак тиммейтов и как минимум 1 вх на команду

09 Jan 2020 в 14:42 #4

калибровочка на голду 1 и хотя 65% винрейта за первые 40 игр

В соло почти нереально

09 Jan 2020 в 14:44 #5

В пати можно стриком до даймонда

09 Jan 2020 в 14:48 #6

калибровочка на голду 1 и хотя 65% винрейта за первые 40 игр

В соло почти нереально

В пати можно стриком до даймонда

Да вот когда играли с друзьями в 4, все равно на голде 3 топтались, но это было давно, скиллухи явно не хватало.

09 Jan 2020 в 14:48 #7

09 Jan 2020 в 14:49 #8

Проблема в том что под конец сезона мне прибавляют по 20 очков(отнимают так же).

09 Jan 2020 в 14:50 #9

Я в соло только до голды первой доходил, в пати легче, ну хотя бы дуо

09 Jan 2020 в 14:50 #10

Я в соло только до голды первой доходил, в пати легче, ну хотя бы дуо

Согласен что в пати легче, но мне большую часть времени соло приходится играть.

09 Jan 2020 в 14:54 #11

Индустрия идет как тому, чтобы постоянно осуществлять социальное взаимодействие и заставлять игроков контактировать друг с другом.

09 Jan 2020 в 14:59 #12

Без пати скорее всего никак, только если после калибровки когда дельта больше 50 ммр. Какого опера мейнишь кста? Я дропнул эту помойку, слышал там болтовку в QCQ игру добавили

09 Jan 2020 в 15:03 #13

Без пати скорее всего никак, только если после калибровки когда дельта больше 50 ммр. Какого опера мейнишь кста? Я дропнул эту помойку, слышал там болтовку в QCQ игру добавили

Атака: Аша, Номад, Финка, ну и вообще за разных играю.

Защита: Лижен, Пульс, Кавейра.

Да нет практически соло игр.

Индустрия идет как тому, чтобы постоянно осуществлять социальное взаимодействие и заставлять игроков контактировать друг с другом.

Я не против давать инфу тиммейтам, к сожалению они не дают, и часто бывают проблемы с ними.

09 Jan 2020 в 15:07 #14

Атака: Аша, Номад, Финка, ну и вообще за разных играю.

Защита: Лижен, Пульс, Кавейра.

Я не против давать инфу тиммейтам, к сожалению они не дают, и часто бывают проблемы с ними.

так да, тиммейты очень часто просто молчат

09 Jan 2020 в 17:17 #15

за деф по кд делать пики на улицу и роумить (якорить = луз, кроме моментов когда у тебя уже 3 роумера), для этого посмотреть видосы на ютубе как пикают и роумят на просцене

в конце концов посмотреть на р6трекере винрейты твоих любимых (и не очень) героев и играть только на тех у кого 55%+,

правильно выбирать героев на точки, всегда нужно пикать под точку, а не твоего любимого/как попало, хотя есть имбы с имба пухами типа ягера, дока, рука которые куда угодно заходят, но лучше все же закрыть пробел в обороне/атаке.

п3 апнуть вообще не проблема если придерживаться этого (инфу можно вообще не давать и выключить войс), а вот п2 уже такое (там уже 400 очков надо, а не 200)

09 Jan 2020 в 17:27 #16

За защиту спаунпикай на всяких руках доках или играй за фросту, за нападение с самого начала беги как сумасшедший в атаку.Я со своим супер плохим аимом катался по г2-п3 в соло когда играл.

09 Jan 2020 в 19:47 #17

За защиту спаунпикай на всяких руках доках или играй за фросту, за нападение с самого начала беги как сумасшедший в атаку.Я со своим супер плохим аимом катался по г2-п3 в соло когда играл.

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Стрелять (и попадать) во врагов,

за деф по кд делать пики на улицу и роумить (якорить = луз, кроме моментов когда у тебя уже 3 роумера), для этого посмотреть видосы на ютубе как пикают и роумят на просцене

в конце концов посмотреть на р6трекере винрейты твоих любимых (и не очень) героев и играть только на тех у кого 55%+,

правильно выбирать героев на точки, всегда нужно пикать под точку, а не твоего любимого/как попало, хотя есть имбы с имба пухами типа ягера, дока, рука которые куда угодно заходят, но лучше все же закрыть пробел в обороне/атаке.

п3 апнуть вообще не проблема если придерживаться этого (инфу можно вообще не давать и выключить войс), а вот п2 уже такое (там уже 400 очков надо, а не 200)

09 Jan 2020 в 19:51 #18

зато за деф на куче оперов 60% и на паре 65%

09 Jan 2020 в 20:00 #19

зато за деф на куче оперов 60% и на паре 65%

А ком конкретно лучше всего в защите играешь?

09 Jan 2020 в 20:26 #20

А ком конкретно лучше всего в защите играешь?

OPERATOR TIME PLAYED KILLS DEATHS KD WINS LOSSES WIN % HEADSHOTS DBNOS
VALKYRIE 3h 50m 38 28 1.36 34 18 65.40 9 19
PULSE 9h 57m 109 109 1.00 104 58 64.20 21 60
LESION 7h 2m 96 78 1.23 78 48 61.90 37 49
CASTLE 9h 22m 114 113 1.01 105 66 61.40 29 68
FROST 20h 6m 275 223 1.23 214 141 60.30 80 177
ECHO 15h 16m 157 156 1.01 161 106 60.30 71 48
OPERATOR TIME PLAYED KILLS DEATHS KD WINS LOSSES WIN % HEADSHOTS DBNOS
FROST 20h 6m 275 223 1.23 214 141 60.30 80 177
VIGIL 20h 54m 215 249 0.86 197 171 53.50 44 87
ECHO 15h 16m 157 156 1.01 161 106 60.30 71 48
KAPKAN 11h 5s 142 134 1.06 118 81 59.30 49 75
DOC 10h 2m 139 115 1.21 110 75 59.50 66 49
JÄGER 10h 57m 151 117 1.29 108 76 58.70 38 64

Типа того (1 по винрейту, 2 по времени игры).

(это я подпивас прост и играл 95% времени в пати с такими же)

10 Jan 2020 в 01:40 #21

Просто уметь играть (адекватная стрельба и перемещение по карте), знать карты и оутплеить дебиков, по кд играющих дефолт стратами.

10 Jan 2020 в 01:55 #22

3.Сам давай инфу всегда, даже если никто кроме тебя не разговаривает.

Я обычно в соло играю на эш, зофия, твич/егерь, док, алабай(бандит).

Да, и смотри видосы всяких бьюло, шайко и прочих, часто можно увидеть какие-то новые приколюхи.

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Dbno что это r6s

DBNO (Down But Not Out) is a game mechanic in Tom Clancy’s Rainbow Six Siege and Tom Clancy’s Rainbow Six Extraction. It is a state in which an Operator has lost all of their health but hasn’t died. This state is achieved when an Operator:

The Operator will die instantly if any of the two conditions are not met. After being downed, the Operator can only take 20 more Hit Points of damage before dying. They will also slowly bleed out and eventually die regardless of any damage.

Outside of guaranteed DBNO attacks, each Operator can only be downed once in a round. The second time they enter the DBNO conditions, they will die instantly. In most cases, a melee attack or a headshot will override the DBNO state, instantly killing an Operator.

In most cases, when the last player on a team is downed, they will be instantly killed, ending the round with a victory for their opposing team. This instant kill does not happen if:

Contents

Overview

An Operator in the DBNO state is «downed» or incapacitated. They will be unable to stand or defend themselves and have to seek help from teammates before getting damaged again. Their vision is darkened, and cannot perform most actions such as viewing cameras, using weapons and gadgets, but they can still manually ping.

DBNO players can perform two courses of action: hold down their wound with the Interaction button to slow down the bleedout timer by half or not hold down on the wound in order to grant themselves the ability to move around by slowly crawling. The bleed time is the same for all armor types. Moving also leaves a bloody trail on the floor.

Hostage

The Hostage also can go into a DBNO state, while having a slightly higher DBNO buffer than an Operator’s. Although the purpose of this trait is to grant both Attackers and Defenders more time to revive the Hostage if necessary, this also makes it possible to make the game go into overtime by having the hostage in their DBNO state.

However, the Hostage’s DBNO state will be overridden if they are killed by an explosive or are shot in the head.

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Revival

With the help of teammates, a downed Operator can be revived from the DBNO state. By interacting on a downed teammate, the downed Operator will be provided with emergency treatment. During the treatment process, the bleed timer is paused. After the treatment process completes, the Operator returns to a non-downed state and regains some HP. The amount of HP gained differs by mode:

Exceptions

Certain Operators have abilities that affect the DBNO state for themselves and/or others.

As a result, Doc will not die immediately if they were downed as the last operator of their team as they are able to self-revive.

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Dbno что это r6s

Y6S1 PRE-SEASON DESIGNER’S NOTES

In this latest edition of Designer’s Notes, we’ll go into more detail about the balancing changes that’ll come with the Crimson Heist patch and give you an insight into the reasons behind these changes.

WIN DELTA VS. PRESENCE

Please note that we are using presence to gauge the popularity of an Operator. This notion had to be introduced to reflect the implementation of the pick & ban.

Presence definition: pick rate of an Operator when not banned. Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site.

OPERATOR BAN RATE

Population targeted by this change: Casual, Top Ranked and Pros.

Our main objective with Kali is to make her a viable and balanced operator. In general, this requires us to strike the right balance between ability (LV Explosive Lance) and loadout. For Kali in particular, this depends on two main elements. The first is that Kali brings a great amount of utility to the game. The LV Explosive Lance can deal with gadgets, including bulletproof gadgets and ones behind electrified reinforcements. The second element is the CSRX 300. This primary weapon is in charge of most of her killing potential, and keeping this weapon in line is key to avoiding an overpowered operator.

Unsurprisingly, finding the right balance for a one-shot-kill weapon can take a number of iterations. We noticed that on release, Kali was perceived as overpowered, but the power perception has been slowly drifting towards «underperforming.» In the previous patch, we took our first step in finding the sweet spot for the CSRX 300. We have looked at your feedback and we are making new changes.

What we’ve done so far:

We started by identifying the 1-shot-DBNO mechanic as one of the main issues. The mechanic was perceived as frustrating and it did not allow us to tweak the weapon power level, so we decided to transform the CSRX 300 into a normal weapon. Now, we can modify the weapon damage and iterate until we find the sweet spot.

With this change, we’ve also tackled the lack of counter for Kali’s CSRX 300. For example, now, wearing Rook’s Armor Plates can now help Operators to survive a body shot.

We also wanted to keep the damage modifiers caused by bullets getting through walls or hitting Operators limbs’, as this helps to prevent lucky shots that can kill or put Operators in to DBNO. This also ensures good aim is rewarded. The first iteration set the damage at 122. With this value, we had a compromise where 3-speed Operators would die from a chest shot and 1-speeds would survive it. This compromise took into account that 1-speed Operators do not represent a majority in a defensive line-up, especially on Pro League. This approach has been perceived as too weak, though, and we are making new changes to address that.

What we’re doing now:

Our next step is to increase the weapon damage to make 1-speed Operators also fall into DBNO. Like last time, we will be monitoring your feedback and the game data to ensure we continue tracking towards finding that sweet spot for Kali. For some Operators, balance is a process that takes iteration, so we appreciate the feedback and insight the community has shared here!

Additional insight into Kali’s interaction with Rook’s Armor Plate:

With the above change in mind, we want Rook’s ability to be relevant against Kali’s CSRX 300. We are not creating any specific rules for the interaction, but we want to clarify how Rook’s Armor works:

When an operator is wearing Rook’s Armor Plate, their armor gains an extra 15% protection. This means that:

This means that with the new damage value, only 3-speed operators will fall into DBNO when receiving a CSRX 300 body shot. The rest of the 2 and 3-speed Operators will survive that shot.

BLACKBEARD

Population targeted by this change: Casual, Top Ranked and Pros.

According to the Balancing Matrix, Blackbeard continues to be a force to reckon with, sporting the highest Attacker win delta. Between the great utility afforded by his Rifle Shields and a loadout with strong damage capabilities that has earned him a high K/D, he is a point of frustration for Defenders.

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By reducing the HP of his shields and damage of his MK17, this will slightly reduce both his killing potential and survivability. Given that the majority of the time, Blackbeard ends matches with shield economy to spare, this change should be fair to both sides as it brings him more in line with other Attackers.

DOKKAEBI

Population targeted by this change: Casual, Top Ranked and Pros.

Dokkaebi is the first of two Operators who will be encountering a loadout shakeup this patch to make way for the newest gun in the Siege armoury. The Gonne-6 will replace the C75 as her secondary weapon, providing highly accurate explosive utility for dealing with gadgets, abilities and Operators. As a result, her gadgets have also been tweaked to limit the number of explosives at her disposal.

It’s no secret that Dokkaebi has received a number of loadout changes in the past year. The initial intention for giving her Frag Grenades was to offer more utility against bulletproof devices rather than to increase killing potential. By switching to Stun Grenades, she will retain this utility against bulletproof devices while also empowering her with a wider range of tools to better adapt to her surroundings while disrupting Defenders.

FINKA

Population targeted by this change: Casual, Top Ranked and Pros.

Like Dokkaebi, Finka is also receiving an update to her loadout, gaining the Gonne-6 secondary weapon and replacing her Frag Grenades with Stun Grenades. Given her strong win delta compared to other Attackers on the Balancing Matrix, the slight reduction in AoE damage capabilities is not expected to have a significant effect on her performance, particularly now that she is able to accurately deny many Defenders’ tools with the Gonne-6.

MOZZIE

Population targeted by this change: Top Ranked and Pros.

In its current state, Mozzie’s Pest lacks clear counters and often forces Attackers to waste time and resources in order to avoid or mitigate obvious traps. The difficulty countering him has made Mozzie a particularly useful Operator, and has contributed to driving up his presence in the Balancing Matrix.

By adding a proximity warning to Pests, this provides Attackers with a tool to more effectively avoid or deal with clear traps. While this change will not fundamentally change Mozzie’s moment-to-moment actions, it will encourage more creative placement of Pests to get the jump on Attackers.

Population targeted by this change: Top Ranked and Pros.

Nøkk was initially designed as a counter-intel Operator, but not every intel tool is a camera. Devices triggered by proximity give very useful information as the activation’s sound cue provides information without requiring players to lower their weapon. We want to make Nøkk’s gadget more interesting to play and useful against more defensive setups.

Please note, this is a TEST SERVER ONLY change. We will turn it off before releasing the new season to continue working on her. We have tested this change internally and while we feel it adds an interesting dynamic to her play, there are still some unanswered questions. Therefore, we would like to hear your feedback and iterate before deploying this to the wider community.

TWITCH

Population targeted by this change: Top Ranked.

Twitch continues to have a high presence in the Balancing Matrix. This is due in part to her high killing potential and aggressive playstyle as a secondary entry fragger.

By replacing her Stun Grenades with Smoke Grenades, this removes one of the tools that empowers such aggressive play and opens up additional role opportunities for players who would rather hang back and provide support. We will continue to monitor how this affects her playstyle to ensure any changes retain the core of why players love Twitch.

Population targeted by this change: Casual, Top Ranked and Pros.

It’s no secret that the G36 has been overshadowed by the R4C and ARX and is in need of a tweak. In order to make it feel better to use while bringing it more in line with the effectiveness of its contemporaries, this assault rifle’s recoil has been updated.

Players should notice an immediate change in its handling. Specifically, recoil will no longer drift horizontally, making it more reliable. Like anything relating to the handling of weapons, though, it’s important to note that we are continuing to look at how we can further improve the feel of different weapons in players’ loadouts.

DISABLED STATE FOR ELECTRONIC GADGETS

With Year 6 Season 1, when a gadget is disabled by Mute, there will be proper feedback showcased to players.

Expect feedback when the following gadgets are disabled while in play:

Try out the latest Rainbow Six updates on the Test Server and earn an exclusive charm through the Bug Hunter Program.

Follow us and share your feedback on Twitter, Reddit, Facebook and on our forums.

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