authmebungee что за плагин

Описание плагина AuthMe:

AuthMe — лучший плагин регистрации/авторизации для Spigot и Bukkit. Используйте его для защиты вашего сервера в автономном режиме или для защиты вашего сервера в режиме онлайн. AuthMe запрещает игрокам, которые не прошли проверку, выполнять такие действия, как размещение блоков, перемещение, ввод команд или использование инвентаря. Он также может кикать игроков с необычными длинными или короткими именами или игроков из запрещенных стран.

Основные команды для плагина AuthMe:

Для игроков:

/reg «Пароль» «Повтор_пароля» — регистрация при первом входе.
/login «Пароль» — авторизация при последующих входах.
/changepassword «Старый_пароль» «Новый_пароль» — смена пароля от аккаунта.
/loguot — выход со своего аккаунта (При этом вы остаетесь на сервере).
/unregister — Удалить пароль.

Для администрации:

/AuthMe reload — Перезагрузка плагина.
/AuthMe register «Ник» «Пароль» — Зарегистрировать игрока.
/AuthMe unregister «Ник» — Сделать игрока не зарегистрированным.
/AuthMe changepassword «Ник» «Новый_пароль» — Сменить пароль игрока.
/AuthMe purge «Кол-во_дней» — Удались регистрации за выбранный период.

Основные права для плагина AuthMe:

authme.player.* — Права для всех пользовательских команд.
authme.admin.* — Права для всех команд администратора.

Установка плагина AuthMe:

Скачать плагин AuthMe

Для связки AuthMe с сервером BungeeCord используйте плагин AuthMeBungee от разработчиков

Источник

AuthMe / AuthMeBungee Go PK Goto Github PK

A bridge between your AuthMe Spigot instance and your BungeeCord proxy.

License: GNU General Public License v3.0

AuthMeBungee’s Introduction

This plugin acts like a bridge between your bukkit servers and your BungeeCord instance. To explain simple how it works, bukkit-side plugins send a message to bungee-side on user authentication. If bungee-side doesn’t receive this message, the player won’t be able to talk in chat and to perform commands, including BungeeCord commands.

AutoLogin: If you have AuthMe on multiple servers, you can enable autoLogin option that allow you to switch between your servers without having to perform login command again.

Please follow these steps and configure the plugin before saying it doesn’t work!

Contributors

Stargazers

Watchers

Forkers

AuthMeBungee’s Issues

Plugin doesn’t load

I feel like it’s because of this change in commit a30befa, correct me if I’m wrong

Hiding messages when changing to another server

Hiding messages when changing to another server.
Hide these messages:
You have successfully logged into the server!
Session saved!

Errore java last build : 2170

I have updated authme to the last build: 2170, and no longer appears the login screen, and appears this error in java in the console:

[. ]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

[?:1.8.0_181]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

[?:1.8.0_181]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

[?:1.8.0_181]
at java.lang.reflect.Method.invoke(Method.java:498)

[?:1.8.0_181]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)

[spigot.jar:git-Spigot-e8ded36-acbc348]
. 16 more
[07:52:59 WARN]: [AuthMe] Plugin AuthMe v5.5.0-SNAPSHOT-b2170 generated an exception while executing task 52
java.lang.NoClassDefFoundError: fr/xephi/authme/libs/com/google/common/util/concurrent/SettableFuture
at fr.xephi.authme.libs.com.google.common.cache.LocalCache$LoadingValueReference.(LocalCache.java:3471)

[spigot.jar:git-Spigot-e8ded36-acbc348]
at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52) [spigot.jar:git-Spigot-e8ded36-acbc348]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [?:1.8.0_181]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [?:1.8.0_181]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]

chat and command

any command or message in chat not work

only i can use a /login or /register

yes, I’m already logged in

on any other servers in my network i have the same problem

Download link

Im getting the error that the file is missing, Could anyone look into this?

Send the player to the lobby even if the password is wrong during login.

I investigated all day to find the solution to this problem but nothing, so I came to the conclusion that it is an AuthMe Bug. If you type «/ login (ex. / Login nutellahdjdjdhjs)» while your password is ‘sweatshirt’, you will be teleported to the server you chose when the player should be sent after login

Commands don’t work at all on any server, but they will if I set commands: requireAuth: to false.

I have no idea what the problem is, I’ve done a lot of searching and even went through old issue reports here to find some lead. I have bungee hooks enabled in AuthMeReloaded.

I am running AuthmeReloaded 5.6.0-SNAPSHOT on my 1.14 server, and 5.4.0 release on all the other servers.

On my BungeeCord (v Waterfall-Bootstrap:1.14-SNAPSHOT:1f16030:286) instance, I’m running AuthMeBungee 2.2.0-beta1, BungeeChat 2.1.6.855, BungeePing 2.0, BungeeTabListPlus 2.8.10, HubMagic 0.2.6, NuVotifier 2.5.3, and SkinsRestorer 13.6.1. I can give you any logs you need, but where do I start? I’ve looked through everything I could think was related, and ALL of the 9 servers are having this problem. I have to remove plugin this until the issue is resolved. I only need this to add the FastLogin plugin.

Another note: In Authme 5.4.0, it is no longer hooks.bungeecord in authme’s configuration. It is now this and your instructions on your Spigot page still say the old one. Perhaps this is my problem and I’m overlooking something, but the text seems clear.

Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: true
# Send player to this BungeeCord server after register/login
sendPlayerTo: »
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: false
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false

Send the player directly to the last server bypassing the authorization lobby if the session was saved

Exception encountered when loading plugin: AuthMeBungee

getting this at bungee-proxy #1310 starting authmebungee #2.0.2:

Automatically Obtain List of Auth Servers

We could do this by broadcasting authme message to every server, the server which has AuthMe installed should response to this message.

Authentication required.

List of servers which required to be authenticated

Consider every server as an auth server

allServersAreAuthServers: false
commands:
# Allows or not commands to be performed if user is not logged in
requireAuth: true
# List of commands allowed to be perform without being authenticated
whitelist:
— /login
— /register
— /l
— /reg
— /email
— /captcha

Allows or not user to talk in chat if he is not logged in

chatRequiresAuth: true
serverSwitch:
# Kick all players who switch servers without being authenticated (eg. plugin teleport)
requiresAuth: true
kickMessage: Authentication required.

Enable auto-login between servers

If enabled, unlogged users will be sent to the unloggedUserServer server!

If sendOnLogout is enabled, unlogged users will be sent to this server!

remove the bukkit module (now implemented into AuthMe)

Is AuthMeBungee stable now?

Login doesn’t work

Hi,
I’m using AuthMeBungee(latest dev build) and AuthMe(latest dev build)

After the login i can’t execute any command, how i can resolve this problem?

Chat problem

After the last update of the plugin, it became impossible to write anything to the chat, neither the command nor the message.

require login again after switch

I have 2 server or according to works very well however with my server in 1.13.1 it asks again to login.
i have setting server correcly and adding in config of plugin bungee

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working fine ont Authme server and Survie server but not in Dev server in 1.13.1

Problem ProtocolSupport?

Bungee + AuthMeBungee
Spigot + AuthMe-5.5.1-SNAPSHOT.jar + Protocol Support

Users CANT move and use commands, works in Authme 5.4.0 but im not 100% sure if my server is secure!

Cannot access command after logging into force-host

Exception encountered when loading plugin: AuthMeBungee

When using AuthMeBungee on the latest version of Bungee I keep getting this exception in the console, the plugin itself seems to work just fine but the config is not being created.

14:28:35 [ADVERTENCIA] Exception encountered when loading plugin: AuthMeBungee
ch.jalu.injector.exceptions.InjectorException: Class ‘class ch.jalu.configme.SettingsManager’ with package ‘ch.jalu.configme’ is outside of the allowed packages. It must be provided explicitly or the package must be passed to the constructor.
at ch.jalu.injector.handlers.preconstruct.PreConstructPackageValidator.process(PreConstructPackageValidator.java:35)
at ch.jalu.injector.handlers.preconstruct.PlainPreConstructHandler.accept(PlainPreConstructHandler.java:11)
at ch.jalu.injector.InjectorImpl.processPreConstructorHandlers(InjectorImpl.java:244)
at ch.jalu.injector.InjectorImpl.get(InjectorImpl.java:157)
at ch.jalu.injector.InjectorImpl.getSingleton(InjectorImpl.java:51)
at fr.xephi.authmebungee.bungeecord.AuthMeBungee.onEnable(AuthMeBungee.java:37)
at net.md_5.bungee.api.plugin.PluginManager.enablePlugins(PluginManager.java:227)
at net.md_5.bungee.BungeeCord.start(BungeeCord.java:273)
at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:55)
at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)

Clients 1.6 and below issue

AuthMe does not connect with AuthMeBungee

I Follow this guide:

Download AuthMeBungee package
Place AuthMeBungee.jar into your BungeeCord’s plugin folder
MAKE SURE THAT hooks.bungeecord is enabled in your authme (spigot side) config file!
Restart everything
Configure the plugin (don’t forget to edit the configuration file)
Enjoy!

Do we need to hook with BungeeCord?

Sorry for my bad English.

AutoLogin doesn’t work

I have the autologin option enabled in AuthMeBungee config and I have two servers. The idea is that players login in the «lobby» server and then they can go to survival server without login again. Currently, this is my config (I enabled bungeecord option in AuthMe in both servers):

But when I enter the survival server after login in the lobby server, AuthMe send two messages: «This user isn’t registerd» and «Please, register to the server with. «. Also in the console says:
«[AuthMe] The user Ajneb has been automatically logged in, as requested by the AuthMeBungee integration.»

It says that I am already logged in but still tell me to register :/

I tried setting just the «lobby server» on authServers in AuthMeBungee config, but still doesn’t work.

Access to Privileged BungeeCord Commands

If requireAuth is false then a player can log in with another player and access privileged bungeecord instructions (IE, glist ) without needing to log in.

This is prevented by setting requireAuth to true but now players with no registered accounts can’t do anything outside the whitelist. I could update the whitelist with every command an unauth player is likely to need but that has other issues.

What I’d like is the following:

Perhaps an additional flag: commands.whitelistRequiresAccount default to true to preserve backwards compatibility. If false then the whitelist will be ignored if the player has no registered account.

Reproducing

Once again, probably expected behaviour but I don’t want to force users to create an account and I have about 26 backend vanilla servers all with lots of commands particular to them.

hack my server

any one player can join ( without login ) to my admin account

then can use any bungee command, example.
/server
or
/end

i must remove this permission
/lp group lider permission set bungeecord.* false

Источник

AuthMe / AuthMeBungee Go PK Goto Github PK

A bridge between your AuthMe Spigot instance and your BungeeCord proxy.

License: GNU General Public License v3.0

AuthMeBungee’s Introduction

This plugin acts like a bridge between your bukkit servers and your BungeeCord instance. To explain simple how it works, bukkit-side plugins send a message to bungee-side on user authentication. If bungee-side doesn’t receive this message, the player won’t be able to talk in chat and to perform commands, including BungeeCord commands.

AutoLogin: If you have AuthMe on multiple servers, you can enable autoLogin option that allow you to switch between your servers without having to perform login command again.

Please follow these steps and configure the plugin before saying it doesn’t work!

Contributors

Stargazers

Watchers

Forkers

AuthMeBungee’s Issues

Auth Servers

can you add way to create all servers as Auth Server?
just create setting like requireAuthOnEveryServer: true/false

Login doesn’t work

Hi,
I’m using AuthMeBungee(latest dev build) and AuthMe(latest dev build)

After the login i can’t execute any command, how i can resolve this problem?

AuthMeBridge for BungeeCord1.6.2

Hello,
Bungeecord server version: http://prntscr.com/ib4elb
Spigot server version: http://prntscr.com/ib4ivc
Plugin version: AuthMeBridge for BungeeCord 1.6.2

require login again after switch

I have 2 server or according to works very well however with my server in 1.13.1 it asks again to login.
i have setting server correcly and adding in config of plugin bungee

working fine ont Authme server and Survie server but not in Dev server in 1.13.1

Plugin doesn’t load

I feel like it’s because of this change in commit a30befa, correct me if I’m wrong

Download link

Im getting the error that the file is missing, Could anyone look into this?

AuthMe Bungee: Auto login does not work

Hello, my problem is that I can’t get the auto login to work on my main servers
On my test servers, no problem, the only difference between them is that I don’t use a MySQL database on my test servers
I have disabled the DB cache and enabled the Bungeecord hook on all my servers

Minecraft 1.13.2, Paper 488 & Waterfall 244
AuthMe 5.5.1-b2189 & AuthMeBungee 2.1.0-b92
config.yml AuthMeBungee:

critical bug

hello, all work fine but there is big problem if you install litebans plugin under bungeecord players can come with admin commands and stay use command’s without login (/ban,/unmute. )

Exception encountered when loading plugin: AuthMeBungee

getting this at bungee-proxy #1310 starting authmebungee #2.0.2:

AuthMeBungee doesn’t block commands / autologin doesn’t work

I’m using Waterfall and Paper Spigot, and these are the versions of AuthMe that I use:

When setting up AuthMeReloaded, I couldn’t find hooks.bungeecord anywhere in the config. What I did find was this:
# Do we need to hook with BungeeCord
bungeecord: true
I assume this is the same thing, so I guess I’ve enabled hooks.bungeecord.

But, whenever I join the server on my account I can run commands like /lpb editor without having to login first. And when I go to the hub server, then later connect back to the auth server, I will have to login again, even though autologin is enabled.

I’ve asked for support on the Discord support server, but they don’t seem to know what’s wrong. And neither do I, because it should be working. If anyone could help me, please reply below.

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List of plugins I’m using:

Bungeecord:

Spigot:

WARNING: AuthMeBungee bypass.

Hello. We have been griefed because a severe exploit in BungeeCord and AuthMeBungee.

Here’s a description of how they did it:

Utilize an external BungeeCord server. You can bypass the «cannot proxy to it self» by utilizing build 1000.

In the server list, put a «lobby» with authme and authmebridge, and the one you want to connect to.

enter in your lobby from your bungeecord, and do /server servername. you will be connected to the destination server, and the authmebungee plugin will authenticate you.

They said it’s something related to this:

ByteArrayOutputStream stm = new ByteArrayOutputStream(); DataOutputStream out = new DataOutputStream(stm); out.writeUTF(«PluginName»); out.writeUTF(«AutoLogin»); out.writeUTF(player.getName())

Exception encountered when loading plugin: AuthMeBungee

When using AuthMeBungee on the latest version of Bungee I keep getting this exception in the console, the plugin itself seems to work just fine but the config is not being created.

14:28:35 [ADVERTENCIA] Exception encountered when loading plugin: AuthMeBungee
ch.jalu.injector.exceptions.InjectorException: Class ‘class ch.jalu.configme.SettingsManager’ with package ‘ch.jalu.configme’ is outside of the allowed packages. It must be provided explicitly or the package must be passed to the constructor.
at ch.jalu.injector.handlers.preconstruct.PreConstructPackageValidator.process(PreConstructPackageValidator.java:35)
at ch.jalu.injector.handlers.preconstruct.PlainPreConstructHandler.accept(PlainPreConstructHandler.java:11)
at ch.jalu.injector.InjectorImpl.processPreConstructorHandlers(InjectorImpl.java:244)
at ch.jalu.injector.InjectorImpl.get(InjectorImpl.java:157)
at ch.jalu.injector.InjectorImpl.getSingleton(InjectorImpl.java:51)
at fr.xephi.authmebungee.bungeecord.AuthMeBungee.onEnable(AuthMeBungee.java:37)
at net.md_5.bungee.api.plugin.PluginManager.enablePlugins(PluginManager.java:227)
at net.md_5.bungee.BungeeCord.start(BungeeCord.java:273)
at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:55)
at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)

AuthPlayer is not checked for null

Error I am getting:

Multiple bungeecord support

When I use multiple instances of bungeecord connected to the same authentication server. The first player was able to speak and execute commands. But for other players on different instances of bungeecord, they will not be able to speak or execute commands even after / login.

AuthmeBungee didn’t realized if I logined and blocked me from talking or commands

I did all I see in readme, put this plugin into bungeecord plugins/ and my authme was installed on ‘lobby’ server.
I changed config.yml of AUTHME: Hook.bungeecord=true.
when I tried to login, I succeeded but I couldn’t talk or use commands.It just looked like that AuthmeBungee thinks I didn’t login.
How can I fix this problem?I tried many times fixing config.yml for Authme and AuthmeBungee,but it seems not working. Help me please, many thanks.

NOT BLOCKING BUNGE COMMANDS

Hi the last version no block bungecoords commands,

Cannot access command after logging into force-host

Cannot block bungee command

Can still use the bungee command without logging in

Prelogin warn

Hello, how to fix this prelogin warn, isn’t it from Authmebungee?

May I translate the introduction of this plugin to mcbbs?

Problem ProtocolSupport?

Bungee + AuthMeBungee
Spigot + AuthMe-5.5.1-SNAPSHOT.jar + Protocol Support

Users CANT move and use commands, works in Authme 5.4.0 but im not 100% sure if my server is secure!

Description of how to setup this properly with Auth server and Lobby server

Hi, Is there anyone who can describe for me (and possible for others) how to properly setup AuthMe and AuthMeBungee to achieve following behavior?

Servers:

Workflow:

How to achieve this?
My current status is, that players are unable to change password or set email for refresh, because they are redirected after login from «auth» server.

I started writing bungeecord plugin to forward /changepassword command to auth server, but I realized its very hard to do.
For example BungeeMessaging need at least one player connected to server, Redis and WebServer are stupid overkill.
It can be made, that ‘lobby’ server also have AuthMe installed and player is logged automatically, but I was unable to achieve this.

RedisBungee compatibility

[16:41:46] [main/INFO]: Enabled Waterfall version git:Waterfall-Bootstrap:1.12-SNAPSHOT:87b23b8:165
laterst waterfall build / b165

[16:41:46] [main/INFO]: Loaded plugin AuthMeBungee version 2.0.1-SNAPSHOT by null
[16:41:47] [main/INFO]: Enabled plugin AuthMeBungee version 2.0.1-SNAPSHOT by null

«. »
[10:30:24] [Netty Worker IO Thread #0/WARN] [global]: Error dispatching event PluginMessageEvent(super=TargetedEvent(sender=net.md_5.bungee.ServerConnection@55b01c03, receiver=Sedirus), cancelled=true, tag=BungeeCord) to listener fr.xephi.authmebungee.listeners.BungeeMessageListener@315d228d
java.lang.NullPointerException: null
at fr.xephi.authmebungee.listeners.BungeeMessageListener.handleOnLogin(BungeeMessageListener.java:80)

[. ]
at sun.reflect.GeneratedMethodAccessor108.invoke(Unknown Source)

[16:05:24] [Server thread/INFO]: [AuthMe] Loading AuthMe v5.4.0-b1877

error

Something wrong with metrics classes.

Pulled the repo and compiled it, and received this error.
Using latest Waterfall #380.
Authme build: AuthMe/AuthMeReloaded@782f226

[04:04:59] [main/WARN]: Exception encountered when loading plugin: AuthMeBungee
java.lang.ExceptionInInitializerError: null
at fr.xephi.authmebungee.AuthMeBungee.onEnable(AuthMeBungee.java:60)

[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:d5978da:380]
at net.md_5.bungee.BungeeCord.start(BungeeCord.java:289)

[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:d5978da:380]
at net.md_5.bungee.BungeeCordLauncher.main(BungeeCordLauncher.java:62)

[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:d5978da:380]
at net.md_5.bungee.Bootstrap.main(Bootstrap.java:15)

[waterfall.jar:git:Waterfall-Bootstrap:1.16-R0.4-SNAPSHOT:d5978da:380]
Caused by: java.lang.IllegalStateException: bStats Metrics class has not been relocated correctly!
at org.bstats.bungeecord.Metrics.(Metrics.java:43)

AuthMe does not connect with AuthMeBungee

I Follow this guide:

Download AuthMeBungee package
Place AuthMeBungee.jar into your BungeeCord’s plugin folder
MAKE SURE THAT hooks.bungeecord is enabled in your authme (spigot side) config file!
Restart everything
Configure the plugin (don’t forget to edit the configuration file)
Enjoy!

Do we need to hook with BungeeCord?

Sorry for my bad English.

Is AuthMeBungee stable now?

Chat problem

After the last update of the plugin, it became impossible to write anything to the chat, neither the command nor the message.

Errore java last build : 2170

I have updated authme to the last build: 2170, and no longer appears the login screen, and appears this error in java in the console:

[. ]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

[?:1.8.0_181]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)

[?:1.8.0_181]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)

[?:1.8.0_181]
at java.lang.reflect.Method.invoke(Method.java:498)

[?:1.8.0_181]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)

[spigot.jar:git-Spigot-e8ded36-acbc348]
. 16 more
[07:52:59 WARN]: [AuthMe] Plugin AuthMe v5.5.0-SNAPSHOT-b2170 generated an exception while executing task 52
java.lang.NoClassDefFoundError: fr/xephi/authme/libs/com/google/common/util/concurrent/SettableFuture
at fr.xephi.authme.libs.com.google.common.cache.LocalCache$LoadingValueReference.(LocalCache.java:3471)

[spigot.jar:git-Spigot-e8ded36-acbc348]
at org.bukkit.craftbukkit.v1_12_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:52) [spigot.jar:git-Spigot-e8ded36-acbc348]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [?:1.8.0_181]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [?:1.8.0_181]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_181]

Fix the server connect logic

Atm the plugin is broken as players are unable to join when serverSwitchRequiresAuth is enabled.

Send the player directly to the last server bypassing the authorization lobby if the session was saved

remove the bukkit module (now implemented into AuthMe)

Automatically Obtain List of Auth Servers

We could do this by broadcasting authme message to every server, the server which has AuthMe installed should response to this message.

hack my server

any one player can join ( without login ) to my admin account

then can use any bungee command, example.
/server
or
/end

i must remove this permission
/lp group lider permission set bungeecord.* false

authme bungee config

authme bungee
https://ci.xephi.fr/job/AuthMeBungee/34/

Totp qr code not scanning

Totp qr code not scanning, bug or i skipped something in config??

Commands don’t work at all on any server, but they will if I set commands: requireAuth: to false.

I have no idea what the problem is, I’ve done a lot of searching and even went through old issue reports here to find some lead. I have bungee hooks enabled in AuthMeReloaded.

I am running AuthmeReloaded 5.6.0-SNAPSHOT on my 1.14 server, and 5.4.0 release on all the other servers.

On my BungeeCord (v Waterfall-Bootstrap:1.14-SNAPSHOT:1f16030:286) instance, I’m running AuthMeBungee 2.2.0-beta1, BungeeChat 2.1.6.855, BungeePing 2.0, BungeeTabListPlus 2.8.10, HubMagic 0.2.6, NuVotifier 2.5.3, and SkinsRestorer 13.6.1. I can give you any logs you need, but where do I start? I’ve looked through everything I could think was related, and ALL of the 9 servers are having this problem. I have to remove plugin this until the issue is resolved. I only need this to add the FastLogin plugin.

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Another note: In Authme 5.4.0, it is no longer hooks.bungeecord in authme’s configuration. It is now this and your instructions on your Spigot page still say the old one. Perhaps this is my problem and I’m overlooking something, but the text seems clear.

Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: true
# Send player to this BungeeCord server after register/login
sendPlayerTo: »
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: false
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false

Access to Privileged BungeeCord Commands

If requireAuth is false then a player can log in with another player and access privileged bungeecord instructions (IE, glist ) without needing to log in.

This is prevented by setting requireAuth to true but now players with no registered accounts can’t do anything outside the whitelist. I could update the whitelist with every command an unauth player is likely to need but that has other issues.

What I’d like is the following:

Perhaps an additional flag: commands.whitelistRequiresAccount default to true to preserve backwards compatibility. If false then the whitelist will be ignored if the player has no registered account.

Reproducing

Once again, probably expected behaviour but I don’t want to force users to create an account and I have about 26 backend vanilla servers all with lots of commands particular to them.

Send the player to the lobby even if the password is wrong during login.

I investigated all day to find the solution to this problem but nothing, so I came to the conclusion that it is an AuthMe Bug. If you type «/ login (ex. / Login nutellahdjdjdhjs)» while your password is ‘sweatshirt’, you will be teleported to the server you chose when the player should be sent after login

Support for forced hosts

Just a support for bungee forced hosts.
It should look like this:

Authentication required.

List of servers which required to be authenticated

Consider every server as an auth server

allServersAreAuthServers: false
commands:
# Allows or not commands to be performed if user is not logged in
requireAuth: true
# List of commands allowed to be perform without being authenticated
whitelist:
— /login
— /register
— /l
— /reg
— /email
— /captcha

Allows or not user to talk in chat if he is not logged in

chatRequiresAuth: true
serverSwitch:
# Kick all players who switch servers without being authenticated (eg. plugin teleport)
requiresAuth: true
kickMessage: Authentication required.

Enable auto-login between servers

If enabled, unlogged users will be sent to the unloggedUserServer server!

If sendOnLogout is enabled, unlogged users will be sent to this server!

abreloadproxy

Reload is not working..

�=> abreloadproxy [18:34:19 INFO]: An internal error occurred whilst executing this command, please check the console log for details.
[18:34:19 WARN]: Error in dispatching command
java.lang.NullPointerException: null
at fr.xephi.authmebungee.commands.BungeeReloadCommand.execute(BungeeReloadCommand.java:22)

[proxy.jar:git:Waterfall-Bootstrap:1.12-SNAPSHOT:82e5f37:164]
at net.md_5.bungee.api.plugin.PluginManager.dispatchCommand(PluginManager.java:115)

[proxy.jar:git:Waterfall-Bootstrap:1.12-SNAPSHOT:82e5f37:164]
at io.github.waterfallmc.waterfall.console.WaterfallConsole.lambda$runCommand$0(WaterfallConsole.java:43)

[proxy.jar:git:Waterfall-Bootstrap:1.12-SNAPSHOT:82e5f37:164]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) [?:1.8.0_151]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) [?:1.8.0_151]
at java.lang.Thread.run(Thread.java:748) [?:1.8.0_151]

Hiding messages when changing to another server

Hiding messages when changing to another server.
Hide these messages:
You have successfully logged into the server!
Session saved!

Velocity implementation

Can you make AuthmeBungee work for this standalone of bungeecord: https://www.velocitypowered.com/downloads

AuthPlayer#proxy is never set

I saw that AuthPlayer has an @Inject field but the objects get created by hand, so that field will always be null

AutoLogin doesn’t work

I have the autologin option enabled in AuthMeBungee config and I have two servers. The idea is that players login in the «lobby» server and then they can go to survival server without login again. Currently, this is my config (I enabled bungeecord option in AuthMe in both servers):

But when I enter the survival server after login in the lobby server, AuthMe send two messages: «This user isn’t registerd» and «Please, register to the server with. «. Also in the console says:
«[AuthMe] The user Ajneb has been automatically logged in, as requested by the AuthMeBungee integration.»

It says that I am already logged in but still tell me to register :/

I tried setting just the «lobby server» on authServers in AuthMeBungee config, but still doesn’t work.

Teleport back to auth servers after logout

chat and command

any command or message in chat not work

only i can use a /login or /register

yes, I’m already logged in

on any other servers in my network i have the same problem

Clients 1.6 and below issue

delete

Saving the last position of the player on the server on which he was last before leaving the server

Suppose there are two survival servers, the player was last on one server and left. Then he went in and returned it to the same server. The same function is present in the plugin «BungeeAuth by yooxa»

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