arma 3 zeus что это

Arma 3 zeus что это

This is a guide that is made for people who don’t know anything about the Zeus game mode, hence the title «Zues for Dummies».

Disclaimer: I am not calling you that do read this an idiot or dumb. I am calling it «Zeus For Dummies» so it is similar to those guides you can get for all sorts of stuff.

Right clicking on Arma III in steam Library

Arma III Properties Window

Starting a Zeus Game (for practice):
Now that your in Devbranch, you’ll want to start a game and start making missions for you and your friends. First thing you’ll want to do is Press Play, then Multiplayer. This will bring you to the server Browser (you ought to know what this is by now). Start a new Multiplayer Mission, Select the Zeus mission you want (eg. ZGM 16+2 Master Stratis (CSAT)). then press play. You will then go to the mission lobby, on the left hand side you will see a Zeus Faction, click on that and assign yourself to the ‘Game Master’ position.

Before you jump in and start creating mission, you’ll want to change the prefrences (or at least look at them)

In order this is what they do:

and finally AAF Friendly Setting: Sets who AAF (the green team) is friendly towards. Note that even if they are friendly, they will shoot you if you kill their men for vehicles or whatever other reason you have.

Now that we are done with the parameters its time to make the magic happen, Start your game.

When you first get ingame, you will see something like this

Before you can do ANYTHING, you have to place a spawn point for people to spawn at. Plop one down and you’re ready to play.

In order to fully utilize zeus you will need to familarize yourself with the various modules that are at your disposal.

There is 12 different catagories that contain modules that are related to the catagory that they are placed in. Below is a summary of the 12 catagories and what you will find within them.

Animals: If you want to add animals to your zeus misison for ambients or immersive purposes then this will be where you would want to go.

Audio: If you would like to add any sound to your zeus mission whether it be ambient sounds or full arma 3 music tracks then this is where you would want to go.

Chem Lights: If you need a quick light source for your mission if it begins at night time then this will be the place for you.

Effects: In this catagory you will find effects that you may use in your zeus mission.

Enviroment: This catagory will contian all the modules that have to deal with changing or modifying the enviroment.

Fire Support: This catagory will contain all the modules that have to deal with calling in firesupport from: Mortar Strikes to CAS support.

Flares: Like Chem Lights, this will allow you to utilize a various different colors of flares for your use in your zeus mission.

Objectives: This catagory contains all the modules for objectives that you can use in your zeus mission.

Respawn: This catagory contains all the modules that have to deal with respawning players, loadout and/or vechiles.

Scenario Flow: This catagory will contain all the modules that deal with the flow of the mission, from mission countdowns to ending the mission entirely.

Smoke Shells: This catagory will contain all the modules that deal with adding different smoke shells to your mission.

Zeus: This catagory will contain modules that are related to Zeus in general, these modules will be the lightning bolt and remote control.

To be able to make a good mission with zeus you will not only need to be able to make objectives but be able to modify and change the environment according to how your mission plays out. You will be able to chose different modules to your like like shown in the environment tab below:

Post-Process: This will allow you to add a color filter to your mission to change how it looks. The different color schemes range from a very colorful scheme like mediterranean to no color at all in black and white.

Skip Time: This will allow you to skip time to change the time of your mission to whatever time you would need it to be. This will allow you to advanced up to a total of 7 days as well.

Weather: This module will allow you to add fog to your mission and to change the weather on the fly. It will allow you to change your mission to be a nice sunny day or to be a horrible foggy, rainy, stormy night.

If you would like to add fire support in any of your custom missions in zeus then you will need to familier yourself with the fire support modules as shown below:

155 mm Howitzer: This fire support module is an howitzer it can be used for if your players and or hostiles are calling in artillery to attack an objective or whatever.

230 mm Rocket: This fire support module is a rocket strike and this can be used for if you have a misison where players can laser target a location for a missile strike. Be warned, this fire support is really deadly it does not just launch one missile it launches like a barrage/cluster of them.

82 mm Mortar: This fire support is just a stand motar strike that can be used if players are calling in a artillery strike or if you have it where the enemy is calling in artilery support.

^If the CAS Fire Support direction of attack is now how you want it you may rotate it with left shift key and left mouse button pressed in then move the mouse around until the fire support is aiming from the direction you want it to be.

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In order to make a good mission you will need to make objectives for your players to complete and to do so you will need to know about the modules in the Objectives tab as shown below.

Attack / Defend: This module is pretty self explanatory, but when you place this down it will allow you to assign a faction to be defending while another is attacking. The objective will complete once either the attacking team controls the area once all defenders are neutralized or when the defenders succesfully defend against the attack.

Control Sector: This is similar to the above objective; however, there is no automatic completion like the above. This is used for if you want like a objective for your players to try and take control of an area that is already controlled by another faction. Then later you may used that to have your players defend against an attack if that is your new base or whatever.

Custom Objective: With all of these different objective modules this one here will be your best friend. You will almost be guarrenteed to use this all the time when coming up with your various stories and their missions. This module will allow you to be creative and create any missions you would like to be from: Stealing a Fuel Truck, Captureing a Crashed Helo, and others. A thing that you will have to make sure that you remember is that when using this objective module you will have to manually set the mission to succesful.

Get In Vehicle: This is pretty self explanatory as well. In order for this to work you will need to have a vehicle, preferably empty. Then you will want to attach this objective to the vehicle which is done so by putting the module right on the vehicle icon like shown here:
This then will automatically complete the misison once a player enters the vehicle that you have deemed the vehicle for the objective.

Move: Just like Get In Vehicle this is pretty self explanatory as well. Basically if you wanted an objective for your players to just move somewhere on the map either if they had to flea somewhere or just go somewhere for the next objective you would use this objective module. This will then automatically complete the objective when a player reaches the destination.

Neutralize: If you want a objective for your players to kill a certain target like a HVT(high value target) or something then you would want to use this objective. You will then have to attach this to your ai target, and do so by putting hte module on the soldier’s icon like shown here:
This will automatically complete when the target that was linked to the module is dead.

Protect: This is the direct opposite of the Neutralize objective module. If you would like a objective for your players to say defend a certain person from dying, then you would use this objective. You will then need to link this module to the target you want to be protected like shown here:
This objective will automatically complete if the attacking force is eliminated, but it will automatically fail if the guy you were tasked to protect is dead.

Briefing: To my knowledge (if this module is even working) this module will be used to create briefings for your players to read before the mission will start.

Countdown: If you would like your mission to end and complete after a certain amount of time then you would use this module. You would also want to use this module if you would like to say time your players to finished the mission before it automatcally is mission failure if they dont succeed.

End Scenario: If you would want to finally end the mission and send everyone back to the lobby to either quit hosting zeus or to start an entire new zeus mission then you will want to use this module. Be wanred that as soon as you click okay it will automatically end the scenario.

Respawn Tickets: If you would like to add a sort of ticket system so that the players will be limited on how many times they can respawn and if there is no tickets left they cant respawn (this is mainly used for like pvp type matches, but it can be used for coop to make it more challenging where you may only have say 10 lives).

These next two modules are part of the Zeus category, these modules are used for if you need to punish players by hitting them with lightning or if you want to remote control any ai that are currently on the map.

Zeus Lightning Bolt: This will allow zeus to strike lightning down anywhere where he will place module. This will kill and destroy anything that is underneath wherever the module is placed.

You will know that it worked when the whole screen would new a bright white like below:

Remote Control: This module will allow zeus to remote control any ai controlled units that are in the field. It doesnt matter what faction they are, zeus is able to put this module on any ai unit that is currently placed down. You may want to utilize this more if you want some missions where a ai helicopter will pick players up for extract or to insert them somewhere. In order for you to remote control a ai unit you will need to attach the remote control module to the unit by placing it on the units icon like this:
After you placed it you should notice the screen go kind of blurry on the sides and zoom in on the unit like this below.

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Then once it finished loading in you will then have total control of the ai unit like this:

Now that you know the basics to zeus. You can start to host your own Zeus games and create your own stories within zeus.

Remember to be creative and to experiment with different ideas that your mind can come up with. It mainly depends on what the game master decides to do but every story is unique and different and that is main thing that is good about Zeus.

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Zeus Enhanced

Zeus Enhanced, also known as ZEN, is an Arma 3 mod aimed at improving and expanding the functionality of the Zeus real-time editor.

This mod is built using the same foundation and design standards as the ACE3 Project.
Special thanks to the ACE3 Team [ace3mod.com] for their open source nature and permission to use their systems, without their work this would not be possible.

This is an MP compatible mod that must be installed on all machines. Server key is included.

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on GitHub. Please comment on issues you want to contribute with, to avoid duplicating effort.

To contribute something to ZEN, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS [github.com] file; including a valid email address.

Please use our Issue Tracker [github.com] to report a bug, propose a feature, or suggest changes to the existing ones.

This mod is being actively worked on and all feature requests/changes are welcome.

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Arma 3 zeus что это

Move Forward- W
Move Backward- S
Strafe Right- D
Strafe Left- A
Fast Forward- W + Left Shift

Move Up- Q
Move Down- Z

To Select a Unit, Left Click on it.
To Unselect a Unit, Left Click off it.

Left Click + Shift on a Unit to rotate the Unit, can be buggy sometimes.

Press M to bring up the map menu.
While in map you can get to places instantly py pressing Middle Mouse Button (Pressing scroll wheel).

Up in the top right you will see the tab called «Create». This is the most important tab for the Zeus. You will find underneath it (in the form of icons) Units, Groups, Modules, Markers and Recent. I will be covering all these tabs in this guide but firstly Units.

Blufor
In SOCOMD we have mods enableing us to have more Friendly and Enemy units. Blufor are normally the good guys because of the nations in it (NATO, SOCOMD, USA etc.) If you want to put a unit down click on the unit name and then click again where you want to place him. This works with vehicles too, if you want to place down a vehicle without people in it then look at the bottom tab of the create tab, in there you will find Spawn attributes, click on the check box with «include crew» now when you place vehicles it will have no one in it.

Opfor
Opfor are normally the bad guys because of the nations in it (CSAT, Takistani Militia, Russia etc.) All the controls are the same as the Blufor faction.

Independent
Independent can be a tricky one. They can either be the bad guys or the good guys depending on how the Mission has been set up. Sadly you cannot change the side of independent in Zeus. I recommend testing if they attack Blufor by placing two of them next to each other.

Civilian
The civilian faction is a faction that no factions will attack; although there will not be any consequences if you do kill a civilian you may get a dirty look from your superiors! Manly used for filling in towns.

Empty
The empty faction is where you will find buildings and ammo boxes you can place down. You can find little props like drink bottles and even more importantly, documents. Documents can be used with a module for intel to give to your troops but more on that when we get to modules. Ammo boxes can be found in the Supply tab, if you double click on a ammo box you can designate what goes into that box. Also can be used as an arsenal but more on that later.

After Placing down a unit (more on this later) you will be able to move around the unit in many ways.

To Select a Unit, Left Click on it.
To Unselect a Unit, Left Click off it.

Right click anywhere to make that unit move to the intended destination.
Ctrl + Right click to make multiple move marks.
Alt + Right Click to make the target cycle through the move marks.

Double Left Click will bring up the unit attributes, here you can change the units Name, Rank, Stance, Health/ Armour, Ammo and the units overall skill. Also if you click on the «Arsenal» tab it will bring up the units Virtual arsenal.

Double Left Click on the Icon above the units head for the group attributes, most of the options will only come into affect if you link this unit to a group (more on this later). From this tab you can change the Groups Callsign, overall skill, group formation, group behaviour, comat mode, speed at which they will move and stance.

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Next in line is Groups, and it’s all in the name. A group of people, vehicles and even structures. This is where you can easily and quickly put down groups. Group movement is the same as moveing a single person, double clicking on the box above the group leader will allow you to change the group formation and speed.

If you group a vehicle to infantry, the vehicle will move along at the same speed as the infantry meaning you can have a small motorized patrol on the roads without having the car moving at 200k’s an hour.

Modules is the core tools for a good Zeus, allowing you to change the weather and time, patroling and garrisoning units even playing some neat songs.

ACE AI
Most of these options can be done more effectively using Ares. The Global AI Skill can be very useful, this will allow you to control how effectively all the AI in the scenario can move around and effectively kill you.

ACE CAPTIVE
Toggling captive will put the unit into a captive state, like if you cable-tied them. They will not be able to shoot anybody and AI will not kill them either; turns them into the civilian faction until you untoggle it.
Toggleing the surrender will make them put their hands up and will allow friendlies to cable-tie the unit themselves, same thing happens when you toggle captive.

ACE MEDICAL
The «heal» option is self explanatory; it fully heals the unit. It can also repair empty vehicles.
Injury will allow you to change what is wrong with the unit, if you want you could make the unit have a broken leg by changing one of the legs to ‘severe’.
Toggleing the unconscious will knock out the unit.

REPAIR
If you put this module on a vehicle it will add a spare wheel or a spare track to the vehicle.

AI BEHAVIOUR
Ambient Animation will allow you to pick an animation for the selected unit, from wounded to looking around. Can be buggy when trying to kill a unit in an animation.
Garrison Building Instant will set up the unit in the closest building instantly, SEARCH AND GARRISON BUILDING will do the same thing, just not instantly.
Ungarrison will get them out of the garrisoned building.
Patrol / Loiter will put down a set patrol route within the set distance (always will be a circle) but you can change the point placed down by draging the waypoints.

Arsenal
Add Full Arsenal will allow you to put down an arsenal on anything; Ammo boxes, Vehicles even people. Recommend placing it on an ammo box for realism sakes.

Audio
The Play Music option will allow you to preview and play music, at this time the volume will not work so all music played will be rather loud. Music volume is up to the players to change the volume in their personnal settings.

Environment
If you want to change the weather use the Advanced Weather Change rather then the Vanilla Weather tab. The advanced one will allow you to smoothly change the weather over time rather then instantly. Also more options for types of weather.
Set Date; this won’t change much but can change how bright the day is, for some reason.
Skip Time will allow you to change the time to whatever you want, in 24 hour format.
Time acceleration will make time go faster.

Objectives
Objectives in SOCOMD aren’t the most useful thing for the fact that objectives can easily be told by talking to the Squad Leads but can still be played around with.

Player
Change Side of Player will allow the player to switch from Blufor to Opfor and other factions. Good for undercover operations but can be done easier with options later on.
Punishment will make the player or AI do excercise, not much use other then a quick laugh.
Teleport will instantly teleport any player or group to the intended destination. If player is Halo jumping do not teleport otherwise they will die.

Scenario Flow
Countdown will be a given amount of time until the mission ends, could be used in a scenario where if they take too long the mission will fail.
Create/Edit Intel, will be where the player picks up the intel. It will have all the information that you have written down in it, use this on documents found in the empty tab of units.
End Scenario, will end the scenario in the given way. You could Complete the Mission meaning they have won, or Fail the mission meaning they have lost. Also you can put in text.
Scenario Name, will give the scenario a title.

SOCOMD Modules
If you place the Copy Loadout on an exsting person and place the Paste Loadout on another unit it will give the copyed loadout to the pasted unit.
Toggle undercover will make the unit temporarily make the unit a civilian and make enemy personel not shoot at friendlies.

ZEUS Modules
Add/Remove Editable Objects will add objects that you should be able to edit but cant. So you can edit them in Zeus mode.
Hide Zeus will hide you (The Zeus) meaning you can get within radio range without being seen. Useful on big maps.
Promote to Zeus will allow that player to be a zeus as well, there are no limitations to this Zeus so choose wisely.
Remote control will allow you to control the AI, useful for roleplay purposes.

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