arma 3 warlords что это

Arma 3 warlords что это

Basic guide to Warlords game mode mainly focused on rifleman gameplay.

What is Warlords:
Bluefor and Opfor are fighting over an island trying to take over the enemy base, poor AAF(AI) is stuck in the middle getting slaughtered. It could be compared to plenty of over gamemodes, like Invade and Annex but vs human players, or king of the hill but with 50 hills to take.

Disclaimer:
If you just need TL;DR warlords guide its listed here:Warlords TL;DR
Warlords is a giant sandbox of death dealing, there is no right way to play the game. This guide is only to give basic direction and ideas to new players to the gamemode.

when picking a team make sure you don’t overstack one team. if you do you’ll get stuck at a black screen.

Why do none of these keybinds work for me?
All my warlords guides use the Arma 3 Apex keybinds.

the ‘#beclient players’ command needs to be typed into your chat box to get GUID. Report at be DM to the admin in discord. He is pretty great at dealing with cheaters if you can provide him the information he needs to find them.

Number one question regarding Arsenal:
How do I change my equipment?
Press and hold ‘i’ key(Inventory key), select (best way), or choose a crate to airdrop to yourself. Recommended to have at least an anti-tank and anti-air loadout saved in your Arsenal for quick access.
NOTE: you only have 60 seconds at base before you can be teamkilled. Fast travel to a friendly sector before you start messing around in the gear menu.

Once inside the Arsenal a very good thing to know is check your thermals by pressing N key twice.
Very important after you build your first loadout(and all the others) that you save your loadout.

‘M’ key. Your map is your most important tool you have as far as understanding what is going on around you.

Friendly units are shown on the map in real time.

In default warlords targets you see will be placed on your map in real time. This is extremely useful for «seeing» enemies that you might have missed or that are coming up behind you.

Information from sector scans is placed on the map. You should always check your map when you see a sector scan come up.

Map best practices:
During the AI clearing phase of an AO you should be checking your map at least once per minute to know where friendly units are at.

During close in firefights while you have a sector scan going you should be checking your map every 2 to 5 seconds to know where enemy players are.

Shift left click to place a waypoint.
Double click to make a mark, group channel is for personal marks, side channel for team marks.
Ctrl left click to drag a line on the map.
Placing a mark on the map is 10x more useful than trying to explain over the radio where something is.
Putting time stamps on your marks of mobile objects is very useful.
Marking static objects in towns like turrets/minefields is very useful.

How do I ping?
Aim at what you want to ping and press Shift+T or you can use your mouse cursor on the map then ping.

Sectors are towns you need to capture. Once you have captured an unbroken line of sectors from your base to the enemy base you can place an AO on the enemy base allowing you to win the game.
Sectors are also the source of your CP, so the more sectors you control the more CP/min your team will get.

The control of a sector is based on Defenders value vs Attackers value inside the sector. Each unit has a value attached to it, with unarmed cars being the lowest and jets being the highest. As soon as the attackers value gets higher than the defenders value the town will start to cap at a slow rate. Fastest way to cap and ensure nothing can reset your cap is to clear the town and check just outside the border to see if any AI units are going to wander/drive back in to town.

Myth busting: Firing weapons resets the cap? False. Units values are dynamic based on FULL health or wounded/damaged. Therefor if you are barely above the defenders value and 1 person gets shot your value will drop below the defenders value for short amount of time until you kill the guy shooting at you, since the defender now lost a unit the attacker value is now higher which allows capture progress to start again.
Edit: Leaving the above section in, but its not the damage that is stopping the cap. Its the AI going into an engagement state. AI being in the state also appear to completely prevent a cap no matter how much they are outnumbered.

How to vote for a sector to attack:
After you finishing capping the previous town, you go to map and click on the town you want to attack next. For a town to have an Attack Order(AO) placed on it there must be an unbroken line of towns connected to your main base that connect to the town you wish to attack.

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If an AO gets cut off and you can no longer attack the town you can Reset sector voting under the strategy menu. Then vote for a new town to attack.

no go sectors, sectors with a solid border around them aren’t safe to enter.

Basic sector capping strategy
Rush mid: Get to Anthrakia as fast as possible then hope you can keep pushing to enemy base. This really relies on your team being better than the enemy team. You’ll have very little CP and a few good enemy players can bleed you out of CP quickly.

Economy game: delay going near mid map and cap all the green sectors on your side of the map before pushing the enemy with loads of CP. If your team 100% commits to the full backcap it can be done pretty quickly, if bluefor can pull the strategy off they can be very tough to beat.

The order you cap sectors in is an endless debate that teams have everyday. There is no right or wrong order to cap sectors.

1/3 of your team will be sitting AFK at the airfield waiting for CP so they can crash another jet.

Of the 1/3 of the team that is actually playing half of them will be flying around doing nothing productive.
that leaves about 3 players left over to actually win the game, if you are one of those lucky few that is actually capping zones give yourself a pat on the back you’re the real hero.

These are a few highlights from the ‘i’ menu.

Infantry:
Missile Specialist(AA) is overall best to have around due to the typical air spam in most games. Marksman best bang for the buck to kill enemy Infantry. Heavy gunner is best if you just want to cause chaos.

Vehicles:
anything less than a Main battle tank is going to get 1 shot by AT. if you need to go cheap for early caps get a Cheetah/Tigris, it can kill infantry and will save your butt if Enemy Air(EA) shows up trying to camp you early. The support trucks, you need to keep a Infantry guy inside them to stop them from despawning.

Aircraft:
please no, seriously your team already has too many pilots doing nothing don’t add to the problem.
Dont be like this guy
Naval
yea, its a thing. till your submarine gets bombed by a supersonic jet because that totally makes sense.

Defenses:
Mk30A and Mk32A are the auto turrets, well placed auto turrets can be a total pain for players to defeat. the bottom two items are the basics of your Surface to air missile(SAM) sites. they can be accessed with a terminal. Radar needs to be «manned» to stay active. The missile part needs an ammo truck to reload its missiles(manual re-arming it seems to be FAR faster than letting it re-arm itself). They are datalinked so they don’t need to be near each other, radar has a range of 16km. Cheetah/Tigris can also be datalinked in the AA network.

Gear:
We already covered the Arsenal in a previous section. Launcher crates are excellent bang for your buck when you are getting air/tank spammed. A single crate fully used up can drain the enemy of 30,000 CP for the cost of only 300 CP.

In default warlords the location of your fast travel to contested sector places you is based on where you are standing when you select fast travel.

How do I get Anti Air?
Most cost effective way is to call in a launcher crate from the gear menu or call in Missile Specialist (AA) from the Infantry menu.

Next up the cost tree is the arsenal, this is probably the quickest way to stop air spam since you can instantly resupply just by getting a new arsenal.

Cheetah/tigris is up next, but if you are already getting air spammed its probably too late to call these in unless you do it at a rear town.

Last on the CP scale is under the Defense menu you can buy/place an entire Surface to air missile(SAM) complex using launchers/radars if you really have some CP burning a hole in your pocket. For roughly the cost of a SAM complex you could get 440 titan AA missiles from launcher crates or 132+ from arsenal loadouts.

this is a massive topic, endless things you can do with them. Highly recommend reading an AI guide or playing around with all the menus to learn what they can do.

How do I make AI get in my vehicle?
Press the ‘

How do I make AI move somewhere?
Press the ‘

How do I make AI attack something?
Press the ‘

Below is a key by key checklist to get you from spawn to the fight if you are using the basic arsenal setup up covered in the arsenal section.

hold ‘ i ‘ to fast travel to contested sector(go prone before travel if needed)
Kill all the bad guys then win.

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Having a full thermal gear for riflemen is great to help keep you safe from tanks/helis

Using thermals as a rifleman is great vs tanks/helis and when fighting AI. Can backfire on you badly vs other players.

Suppressors are a must when firing at targets closer than 600 meters.

Always have AT on you(or AA). When you blow up something with AT every AI for about 500 meters is going to start shooting at you, be ready.

Don’t let yourself get trapped in a static position(building/tower), good players won’t come in to clear the building they will just blow the whole whole thing up.

Everything you can see, can also see you. You might think that sniper spot is good because you can see everything around, but everything around can also see you and if they can see you they can kill you.

Check your map constantly, its the fastest way to identify friendlies. In default warlords it also auto marks all enemies you see.

Sector scan, sector scan, sector scan, combined with checking your map every few seconds its basically ESP.

When defending a town staying mobile is the best way to beat sector scans, most players just don’t check their map often enough to keep up with a highly mobile target on sector scan.

Best way to stop a tank/air spam from steamrolling you is to setup ambush at the 2nd town back(while you have time) and bleed them of CP. Spawning directly into a town that is getting tank/heli/plane camped is almost never a good idea when you could be using that time to setup an ambush.

The two most popular anti tank(AT) weapons are the Titan MPRL compact and Vorona.

If your Titan fails to lock on, reload the missile to «reset» the targeting computer.

PCML also has a lock on mode but its limited to 800 meters. RPG launchers are also viable short range AT weapons.

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Warlords

Warlords for Arma 3 is a multiplayer mode set up as a sort of Sector Control / CTI hybrid supporting TvT, PvP as well as COOP and even solo play against the AI.

Version 0.98 (Jul 22 2016)

Detailed info, including how to set up your own Warlords mission, can be found on the BI forums: https://forums.bistudio.com/topic/182339-warlords/

DISCLAIMER: Although I’m a BIS employee, this is an UNOFFICIAL mod and should be treated as any other usermade content.

After subscribing on Workshop and restarting the game, Warlords scenarios will appear when setting up a MP game. Stratis and Altis both have their dedicated missions.

(Note that the current rules may change in the future)

Command Points
Each sector periodically (every 60 seconds) generates Command Points (CPs).
The amount of CPs generated by each sector might be different. It depends mainly on the sector side, its importance and how heavily it’s guarded.
CPs are stored for each player individually.
Current amount of CPs and their income rate is shown by a HUD in the bottom right corner of the screen.
CPs are used to request soldiers, vehicles, gear etc.
Seizing a sector for the first time generates CPs equivalent to 10 minutes of controlling the sector.
Small amount of CPs is generated by eliminating enemy units and vehicles.

Troops & hardware
Players can make various requests in exchange for Command Points via the Request tab in the map screen.
If a player requests soldiers, vehicles or an ammo box, he has to airdrop them on a specified location.
The location can be either a controlled sector or the player’s position (which is significantly more expensive).
Maximum size of player’s group is 10 men. This number is lower at the game start and increases over time, but can also decrease if subordinates die rapidly. This is to prevent zerg rushes and give some value to their lives.
Current available subordiate slots are shown by a HUD in the bottom right corner of the screen.
Planes, helicopters and naval hardware can be requested only if the player’s faction currently holds a sector with the proper disposition. When requesting one of these:
Aircraft is delivered to the neirest sector with required disposition (heliport or airstrip).
Boats and SDVs are deployed anywhere on a water surface (player clicks on map).
Static defences are placed manually by the player.
With the exception of ammoboxes and static defences, all requested hardware will be deleted if not used for a specific time to prevent performance loss in long sessions.

Fast travel
If no enemies are nearby, Fast travel can be used to instantly travel to any currently held sector (for free) or close to a sector your faction is attacking (for CPs).
Fast travel can be used only on foot.
Subordiate units will travel along with their leader if they’re on foot and closer to him than 200 meters.

Sector scan
Sector scan reveals all enemies inside an unlocked sector to a faction which requested it.

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Arma 3 warlords что это

Активный радар стоит у истребителей,конвертопланов и у ударных вертолётов.
На этом радаре вы уже увидите все возможные цели будь то квадроцикл или машина без экипажа. В отличии от пассивного радара этот радар нужно включать вручную (Комбинация Ctrl+R по умолчанию,нажатие R для выбора цели)
Примеры целей:

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Ниже пример воздушной цели с ракетами воздух-воздух

В данном режиме техника врага чаще всего отображается как «Неопознанная» (Белые метки)

Техника,в которой есть экипаж (чаще всего это можно узнать если на радаре показывает направление движения этой техники) это более приоритетная цель,нежели просто случайная машина или квадроцикл (кроме грузовиков с припасами)

A-164 : 30мм миниган с боезапасом в 1000 ОФ снарядов,14 ракет «Шрайкер» (7 ОФ ракет,7 ПП ракет) 6 ракет Воздух-земля «Мейсер»,2 ракеты воздух-воздух «Фальшион-23» и 4 бомбы GBU-12,120 ЛТЦ и пассивный радар.

To-199 : 30мм пушка с боезапасом 500 ОФ снарядов,40 неуправляемых ракет (20 ОФ,20 ПП),2 ВВ ракеты «Сахр-4»,4 ракеты Воздух-земля «Шарур»,2 бомбы LOM-250G,120 ЛТЦ и пассивный радар.

Пройдя официальную демонстрацию «Самолёты» вы уже получите базовые навыки полётов на штурмовиках,а набравшись немного опыта в этом и других режимах можно спокойно выность технику противника,но основной минус это их медлительность и низкая маневренность.

V-44x «Blackfish» : Игровая версия АС-130,имеет в своём арсенале: (Стрелок левого борта) 20мм миниган (Вулкан) с боезапасом 4000 ОФ снарядов и 105мм пушку с боезапасом в 100 снарядов. (Стрелок правого борта) 40мм пушка с боезапасом 400 снарядов. Имеет активный радар и 240 ЛТЦ,в отличии от всех остальных летательных аппаратов с ЛТЦ,V-44x за раз отстреливает не по 2,а по 3 ЛТЦ (2 по бокам,1 снизу) Это создает иллюзию большей защиты от ракет. Из-за огромного размера и не очень большой скорости,а так же необходимости постоянного полета вблизи от места боевых действий (Максимум 2.4 км.) становится очень уязвимой целью,как для ПЗРК/ПВО/Автопушек,так и для других самолётов.

Немного теории о пилотировании СВВП.
Быстро пробежимся по приборной панели.
-Синий цвет это показатель скорости.
-Желтый цвет показатель тяги.
-Красный цвет настройка вектора тяги.
-Черный цвет показатель направления вектора тяги.
Для вертикального взлета достаточно настроить вектор тяги на 90 градусов и зажимая клавишу «Shift» взлететь и постепенно понижать вектор тяги до 0-15 градусов чтобы набрать скорость.(лучше летать с выключенной автовекторизацией и настраивать ее вручную)

У-32 «Xi’an» позволяет поражать наземные цели(транспорт) на расстоянии до 4-х километров, так же активный радар видит цели на таком же расстоянии. Если на вашем радаре есть наземная техника противника(Белый квадрат) значит она в зоне поражения.
Если целей несколько нужно дать вашему стрелку больше времени понизив скорость и повышая вектор тяги до 60-75 градусов, держите минимальную скорость 300 км/ч(советую держать высоту минимум 400-500 метров) пока он наводит ПТУРы на вражескую технику, они эффективны против всех танков и БТР, пушки 30-мм и «скайфаеры» эффективны против пехоты, легкобронированой техники и вертолетов. В случае наведения ПЗРК на вас незамедлительно понижайте вектор тяги до 0 и уходите на перпендикулярную траекторию полета относительно траектории ракеты.

Вертикальная посадка, уже более сложный маневр который требует навыка, но сейчас мы разберемся как это делать.
Изучите панель управления еще раз (картинка выше).
для вертикальной посадки, за 4 километра до точки высадки необходимо начинать сбрасывать скорость и повышать вектор тяги (приблизительно до 300 м до точки ваш вектор тяги должен быть 90 градусов а скорость 80-100 км/ч). Разберем показатель тяги, его можно настраивать клавишами «Shift»(+) и «z»(-), для того чтобы при посадке ваш СВВП не потянуло носом вниз ваш показатель тяги должен показывать 50, для того чтобы снижать высоту и благополучно приземлиться около 40. всё остальное зависит от вас!
И конечно очередное видео.

F/A-181 : М61А1 (20мм миниган) с боезапасом 450 снарядов,4 ракеты AMRAAM (В-В),2 ракеты BIM-9X (В-В),ракеты воздух-земля «Мейрес II»,2 бомбы GBU-12,активный радар на 16 километров и 240 ЛТЦ. Этот самолёт один из самых универсальных в данном режиме благодаря своему вооружению,радару и скорости,но в маневренном бою с шикрой окажется в невыгодном положении,почему? сейчас рассмотрим.

To-201 : ГШ-30-1 с боезапасом 180 снарядов,4 ракеты R73 «Archer» (В-В),6 ракет R77 «Adder» (В-В),3 бомбы KAB-250,активный радар на 16 километров и 240 ЛТЦ. Максимальная скорость шикры (1600) и маневренность больше,чем у F/A-181. Ракет 10 штук против 6 (Из них только 4 AMRAAM могут что-то сделать).

Также у данных истребителей очень маленький запас прочности,и от первой ракеты придется лететь не на аэродром,а в могилу.

Но даже при учёте такой огневой мощи не стоит быть слишком самоуверенным 🙂

Сочетание ПРАВОГО CTRL + ] / []

В предыдущих разделах вы встречали такие названия,как «DAGR»,»Скальпель» и т.д,сейчас мы разберемся в этой теме подробно.

Сразу уточним,что из каждой потери нужно делать определенные выводы, ТОЛЬКО анализируя и деля выводы вы исключите повторение одних и тех же ошибок.
Сейчас мы попробуем разобраться в особенностях техники что-бы исключить большинство ошибок.

Теперь про правильное использование и контрмеры.
ПЗРК который можно взять в 3-й слот как таковой бесполезен,т.к в эту «Дырку» вместо прицела вряд ли удастся заметить улетающий истребитель или вертолёт.

Контрмеры:
В случае с ПЗРК и ЗСУ нужно просто улететь за границу лока титана (4 километра),там ракеты просто не долетят.
Ну а в случае с ЗРC просто ждать гибели. (Или на истребителе пытаться улететь на 16 километров. )

(вот у меня было такое,что по мне 15 минут настреливали из союзного С-750)

Подведём итог,не вся техника в режиме Warlords универсальна,и для авиаподдержки нужны базовые навыки пилотирования в Арме.
К сожалению недостаточно просто захотеть и сразу полететь выносить.

Надеемся вам пригодится это руководство)

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